Ok thanks. I actually copied the code easily by hand, though.
By the way, although I don't necessarily see the use of running this non-stop alone or for prolonged periods of time, I think this can be useful in game animations, for example if someone makes a Zelda or Final Fantasy game and certain magic spells are used. The only annoyance is if the player exits with ON and the calc remains inverted, but the game author just have to warn users to not exit during animations. A lot of NES and SNES games used such animation.