Author Topic: TI-Basic Game Design Tutorial Now Available for Commentary  (Read 17049 times)

0 Members and 1 Guest are viewing this topic.

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: TI-Basic Game Design Tutorial Now Available for Commentary
« Reply #30 on: June 27, 2010, 01:04:41 am »
I'm already started on the optimizations section.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: TI-Basic Game Design Tutorial Now Available for Commentary
« Reply #31 on: June 27, 2010, 01:05:04 am »
Cool :D

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: TI-Basic Game Design Tutorial Now Available for Commentary
« Reply #32 on: June 28, 2010, 10:17:04 am »
Does someone have the time and want to write up a page or so about optimizing games in TI-Basic? You will then be listed as a co-author. I never really optimize, I just code in a pretty "memory-friendly" way from the beginning.

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: TI-Basic Game Design Tutorial Now Available for Commentary
« Reply #33 on: July 01, 2010, 08:18:53 pm »
I'm not going to make the July 5th deadline for the second beta. But it shouldn't be too late.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: TI-Basic Game Design Tutorial Now Available for Commentary
« Reply #34 on: July 01, 2010, 08:34:37 pm »
Aw sorry to hear, also I am afraid I'll have time and motivation to help much :(

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: TI-Basic Game Design Tutorial Now Available for Commentary
« Reply #35 on: July 01, 2010, 10:19:44 pm »
This reminds me:  I really need to read this (and probably print this out).  The beta contains everything so far, correct? :)
« Last Edit: July 01, 2010, 10:20:01 pm by ztrumpet »

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: TI-Basic Game Design Tutorial Now Available for Commentary
« Reply #36 on: July 02, 2010, 02:21:22 am »
Most major topics, with minor omissions. But, its still missing the final chapters.

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: TI-Basic Game Design Tutorial Now Available for Commentary
« Reply #37 on: July 16, 2010, 03:45:14 am »
Once further versions come out I would be happy to go through and edit and all that. At this point that is all I will probably be able to do with the time I have and such, but I will let you know if I can do anything else too. I want to help.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: TI-Basic Game Design Tutorial Now Available for Commentary
« Reply #38 on: March 23, 2011, 05:03:35 pm »
By the way, I'm starting to put it online, as promised. I changed some stuff, in particular the section about RAM and archive (because it was simply wrong -- no offense, just that you probably never got around to learning about storage :)).




Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: TI-Basic Game Design Tutorial Now Available for Commentary
« Reply #39 on: March 25, 2011, 03:09:28 am »
Nice, what is the URL?

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: TI-Basic Game Design Tutorial Now Available for Commentary
« Reply #40 on: March 25, 2011, 11:29:38 am »
http://clrhome.co.cc/tutorials/bgd/

And I just did some style changes, so if anything at all looks out of place, please tell me.




Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: TI-Basic Game Design Tutorial Now Available for Commentary
« Reply #41 on: March 26, 2011, 11:53:37 pm »
Looks nice. Make sure to credit ACalgiano, though. :P

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: TI-Basic Game Design Tutorial Now Available for Commentary
« Reply #42 on: March 26, 2011, 11:57:36 pm »
Yep, listed under his name here.

Should I add a little infobar or something on each tutorial page?




Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: TI-Basic Game Design Tutorial Now Available for Commentary
« Reply #43 on: March 27, 2011, 12:02:04 am »
I thought maybe at the bottom of each page maybe, for those linking directly to the tutorial itself.