Author Topic: TI-BASIC Q&A  (Read 65754 times)

0 Members and 1 Guest are viewing this topic.

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: TI-BASIC Q&A
« Reply #15 on: November 19, 2011, 09:32:13 pm »
Hehe, there are lots of cool things you can do in BASIC that you might never even think of O.O I just can't think of any at the moment...
Scrolling tilemappers that use Pics for map data, anyone?
*walks away whistling*
« Last Edit: November 19, 2011, 09:32:24 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: TI-BASIC Q&A
« Reply #16 on: November 19, 2011, 09:44:39 pm »
Now I want to see what I can do O.O I remember I used to store strings to pictures by storing 19 letters to a row (I used 5 pixels to determine which of 32 chars to use and vice versa). So I would get 1197 characters out of 767 bytes instead of 1208 bytes :)

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: TI-BASIC Q&A
« Reply #17 on: November 19, 2011, 09:52:37 pm »
Can anyone think of why my first game ever made with basic has totaly had its code messed up? I deleted it cuz it was so simple  but it was totally screwed up.

Maybe that's another doors related problem....
« Last Edit: November 19, 2011, 09:54:43 pm by epic7 »

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: TI-BASIC Q&A
« Reply #18 on: November 19, 2011, 09:53:19 pm »
What assembly programs or apps did you run?

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: TI-BASIC Q&A
« Reply #19 on: November 19, 2011, 09:55:15 pm »
DCS7?

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: TI-BASIC Q&A
« Reply #20 on: November 19, 2011, 09:56:16 pm »
If that was all you had, that was probably what corrupted it :/

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: TI-BASIC Q&A
« Reply #21 on: November 19, 2011, 09:57:54 pm »
Doors and axe are my only programs. If this is another doors, I'm switching to another shell. 

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: TI-BASIC Q&A
« Reply #22 on: November 19, 2011, 10:01:26 pm »
In any event, it is very likely not the fault of the OS or the program XD That is the best part about BASIC-- you usually have to know some really advanced stuff to make it cause a glitch or a crash :)

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: TI-BASIC Q&A
« Reply #23 on: November 19, 2011, 10:01:47 pm »
Now I want to see what I can do O.O I remember I used to store strings to pictures by storing 19 letters to a row (I used 5 pixels to determine which of 32 chars to use and vice versa). So I would get 1197 characters out of 767 bytes instead of 1208 bytes :)
Nice. At one point, I was playing with the idea of doing an RPG in BASIC that would use Pics for all long term data storage. I even had an inventory system based off Illusiat 13's, and a rudimentary sorting system for it. But that's all long gone, unfortunately.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: TI-BASIC Q&A
« Reply #24 on: November 19, 2011, 10:02:32 pm »
It's a very simple game. Just move a plus sign around and collect pies. (3.14 pies)

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: TI-BASIC Q&A
« Reply #25 on: November 19, 2011, 10:04:10 pm »
I did that! In one of my first RPG's I stored EVERYTHING to a picture for save data. I even let the user make custom sprites for their character (they could only view it in the stats menu). I felt so clever when I realised I could use the pixels as powers of 2, then I learned that was called binary XD

EDIT: @epic7: That probably didn't cause a crash then XD

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: TI-BASIC Q&A
« Reply #26 on: December 08, 2011, 07:24:58 pm »
Idk... Well my opening title screen doesn't work

For(x,-10,5,1.5
Line(-10,-10,10,X
Line(10,-10,-10,X
End
That used to work, but not anymore D:
Unless I changed it.. Idk since I forgot how most of the draw commands work in basic now :P


Parser, I envy you since you have recieved the honor of having a topic stickied. :P
« Last Edit: December 08, 2011, 07:27:09 pm by epic7 »

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: TI-BASIC Q&A
« Reply #27 on: December 08, 2011, 07:37:48 pm »
Maybe your screen dimensions were changed? Check the values under WINDOW and see if the Line() commands fall within the screen.




Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: TI-BASIC Q&A
« Reply #28 on: December 08, 2011, 07:54:57 pm »
Parser, I envy you since you have recieved the honor of having a topic stickied. :P
:D

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: TI-BASIC Q&A
« Reply #29 on: December 08, 2011, 08:13:30 pm »
Ok, screen dimentions were wrong
* epic7 adds zstandard
That will work, right?