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I think the only way to make it faster is to have the map stored in a string and a second copy in a pic (where solid tiles are all white), then do pxl-test collision detection. I think Builderboy did that in Trapped.
Can anyone make a faster tilemapping engine than this? It can display a full map in approximately a tenth of second.The engine has to have a rudimentary object collection system, some sort of object display screen, complete collision detection, and full screen map display...... in pure BASIC.