Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
TI-BASIC
»
title maps & sprites
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: title maps & sprites (Read 6373 times)
0 Members and 2 Guests are viewing this topic.
theone
Guest
title maps & sprites
«
on:
February 23, 2006, 11:35:00 am »
Im new to this, so i just wanted to say hi everyone so, Hi everyone!!!
but that is not all.....
iam a seminoob at basic and have created(/tried :angry:
) RPG's
but due to the fact that the sprites are "0" and the walls are "X" the game is lacking of the eye candy, so can someone plz a website that can show you how to make and use sprites and tiles (In Basic!!!) , thank you
this is greatly appreciated
Logged
Liazon
Guest
title maps & sprites
«
Reply #1 on:
February 23, 2006, 11:38:00 am »
Welcome to Omnimaga!!
sprites and tiles aren't very efficient without an ASM library (i suggest xlib if you plan to use one).
a lot of pure basic games use ASCII characters, like yours.
http://tifreakware.calcgames.org/bt83pl.htm
and
http://tifreakware.calcgames.org/bt83pll8.htm
oughta do the trick
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
title maps & sprites
«
Reply #2 on:
February 23, 2006, 01:56:00 pm »
hi and welcome on this forum
for which calc model do you program? If you code for the 83+/84+ series the links Liazon posted will be pretty helpful. For TI-89/92+ stuff you might want to take a look at this:
http://tifreakware.calcgames.org/bt89m.htm
Logged
theone
Guest
title maps & sprites
«
Reply #3 on:
February 23, 2006, 02:05:00 pm »
woops, sorry i forgot to mention that i have a ti84
sorry
but thanks for the links
i more question though,
if i use ASM libary it should work better right?, and does the link teach you how to use xlib, i just wanted to make sure, thank you
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
title maps & sprites
«
Reply #4 on:
February 23, 2006, 02:08:00 pm »
for 84+ you might want to check xLIB as well, but it's a bit complicated for starters and it doesnt have much tutorials yet
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
title maps & sprites
«
Reply #5 on:
February 23, 2006, 02:48:00 pm »
Yeah, but if you would like to just start working with xLIB we can direct you towards the helpful ways. Just ask a question here and we can help you! Most of the projects here are using xLIB, so we have many levels of exp. of xLIB.
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
title maps & sprites
«
Reply #6 on:
February 23, 2006, 03:14:00 pm »
There are a group of programmers making an xlib tutorial, and once complete, a copy will be hosted at TI-Freakware.
(At least that is what I was told, that I could...)
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
title maps & sprites
«
Reply #7 on:
February 23, 2006, 04:36:00 pm »
Yeah, but atm the most involved one is currently busy with several things and it may be a while till it is out
.
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
title maps & sprites
«
Reply #8 on:
February 24, 2006, 02:28:00 am »
I know...
Too bad I have too many projects atm to take a look at it and make a tutorial of my own...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
theone
Guest
title maps & sprites
«
Reply #9 on:
February 24, 2006, 11:14:00 am »
ok thanks guys
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
title maps & sprites
«
Reply #10 on:
February 24, 2006, 11:59:00 am »
We are still here to help though, just drop a line and we will work to help you.
Logged
theone
Guest
title maps & sprites
«
Reply #11 on:
February 25, 2006, 02:44:00 am »
ok i got 2 questions for you guys
1. Do you know where the omnicalc instructions are?
2. and im trying to learn grayscale, is that a bit to high level for me (useing the tuterial by kevin
)
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
title maps & sprites
«
Reply #12 on:
February 25, 2006, 02:50:00 am »
It recommends that you be fairly efficient at BASIC before attempting it... You could try and see what kind of results you get...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
CDI
Guest
title maps & sprites
«
Reply #13 on:
February 25, 2006, 05:26:00 am »
It took me 4 hours to understand GS... and I completely and unwittingly re-stumbles upon it over the summer of '05
once you get the hang of VERY optimized BASIC, and how to use xLIB (because xLIB will forever pwn Omnicalc) you're set!
Logged
theone
Guest
title maps & sprites
«
Reply #14 on:
February 25, 2006, 05:35:00 am »
ok thx guys, i have decided not to do GS, or atleast do a semi one
and never mind about the omnicalc instructions i found it out
Logged
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
TI-BASIC
»
title maps & sprites