Author Topic: title maps & sprites  (Read 6229 times)

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theone

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title maps & sprites
« on: February 23, 2006, 11:35:00 am »
Im new to this, so i just wanted to say hi everyone so, Hi everyone!!! :)smile.gif

but that is not all.....
iam a seminoob at basic and have created(/tried  :angry:mad.gif ) RPG's
but due to the fact that the sprites are "0" and the walls are "X" the game is lacking of the eye candy, so can someone plz a website that can show you how to make and use sprites and tiles (In Basic!!!) , thank you




this is greatly appreciated

Liazon

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title maps & sprites
« Reply #1 on: February 23, 2006, 11:38:00 am »
Welcome to Omnimaga!!

sprites and tiles aren't very efficient without an ASM library (i suggest xlib if you plan to use one).

a lot of pure basic games use ASCII characters, like yours.

http://tifreakware.calcgames.org/bt83pl.htm

and

http://tifreakware.calcgames.org/bt83pll8.htm

oughta do the trick

Offline DJ Omnimaga

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« Reply #2 on: February 23, 2006, 01:56:00 pm »
hi and welcome on this forum :)smile.gif for which calc model do you program? If you code for the 83+/84+ series the links Liazon posted will be pretty helpful. For TI-89/92+ stuff you might want to take a look at this: http://tifreakware.calcgames.org/bt89m.htm :)smile.gif

theone

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« Reply #3 on: February 23, 2006, 02:05:00 pm »
woops, sorry i forgot to mention that i have a ti84
sorry

but thanks for the links
i more question though,
if i use ASM libary it should work better right?, and does the link teach you how to use xlib, i just wanted to make sure, thank you

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« Reply #4 on: February 23, 2006, 02:08:00 pm »
for 84+ you might want to check xLIB as well, but it's a bit complicated for starters and it doesnt have much tutorials yet :(sad.gif

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« Reply #5 on: February 23, 2006, 02:48:00 pm »
Yeah, but if you would like to just start working with xLIB we can direct you towards the helpful ways. Just ask a question here and we can help you! Most of the projects here are using xLIB, so we have many levels of exp. of xLIB.

Offline tifreak

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« Reply #6 on: February 23, 2006, 03:14:00 pm »
There are a group of programmers making an xlib tutorial, and once complete, a copy will be hosted at TI-Freakware. :)smile.gif (At least that is what I was told, that I could...)
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #7 on: February 23, 2006, 04:36:00 pm »
Yeah, but atm the most involved one is currently busy with several things and it may be a while till it is out :(sad.gif.

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« Reply #8 on: February 24, 2006, 02:28:00 am »
I know...

Too bad I have too many projects atm to take a look at it and make a tutorial of my own...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

theone

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« Reply #9 on: February 24, 2006, 11:14:00 am »
ok thanks guys

Offline kalan_vod

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« Reply #10 on: February 24, 2006, 11:59:00 am »
We are still here to help though, just drop a line and we will work to help you.

theone

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« Reply #11 on: February 25, 2006, 02:44:00 am »
ok i got 2 questions for you guys
1. Do you know where the omnicalc instructions are?
2. and im trying to learn grayscale, is that a bit to high level  for me (useing the tuterial by kevin :)smile.gif )

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« Reply #12 on: February 25, 2006, 02:50:00 am »
It recommends that you be fairly efficient at BASIC before attempting it... You could try and see what kind of results you get...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

CDI

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« Reply #13 on: February 25, 2006, 05:26:00 am »
It took me 4 hours to understand GS... and I completely and unwittingly re-stumbles upon it over the summer of '05 :)smile.gif once you get the hang of VERY optimized BASIC, and how to use xLIB (because xLIB will forever pwn Omnicalc) you're set!

theone

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« Reply #14 on: February 25, 2006, 05:35:00 am »
ok thx guys, i have decided not to do GS, or atleast do a semi one

and never mind about the omnicalc instructions i found it out