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Omnimaga
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Topic: title maps & sprites (Read 6230 times)
0 Members and 2 Guests are viewing this topic.
theone
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title maps & sprites
«
Reply #15 on:
February 25, 2006, 05:47:00 am »
this is AMAZING i never knew omicalc could do all of this stuff, this is going to help me a lot!!!!!!!!!
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
title maps & sprites
«
Reply #16 on:
February 25, 2006, 06:04:00 am »
if u primarily need graphics, go with xLib... it
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kalan_vod
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Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
title maps & sprites
«
Reply #17 on:
February 25, 2006, 08:48:00 am »
Yeah, let omnicalc die for now
. Oh and gs isn't that hard, you can do it also with xlib too.
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theone
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title maps & sprites
«
Reply #18 on:
February 25, 2006, 11:53:00 am »
yah i think your right i tried out xlib and it seems better.....or atleast easier to do......
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
title maps & sprites
«
Reply #19 on:
February 25, 2006, 11:59:00 am »
yep... that too
but remember to backup your work regularly espacially when playing around with Asm/Apps... *calccrash* :ph43r:
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theone
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title maps & sprites
«
Reply #20 on:
February 25, 2006, 01:09:00 pm »
ok thx for the reminder, but if i forget there is always omnicalc ram backup feature!!!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
title maps & sprites
«
Reply #21 on:
February 25, 2006, 02:35:00 pm »
xLIB grayscale syntax is smaller because you only need to recall a pic instead of a 93x64 sprite. My tutorial about GS is old >.< I need to update it
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kalan_vod
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Posts: 2715
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title maps & sprites
«
Reply #22 on:
February 25, 2006, 03:48:00 pm »
Yeah, kevin would be able to make a great new xLIB gs tut. And 3FG says he has a newer/better way, but hasn't shown or talk about it much.
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