Omnimaga
Calculator Community => TI Calculators => TI-BASIC => Topic started by: theone on February 23, 2006, 11:35:00 am
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Im new to this, so i just wanted to say hi everyone so, Hi everyone!!! :)

but that is not all.....
iam a seminoob at basic and have created(/tried :angry:
) RPG's
but due to the fact that the sprites are "0" and the walls are "X" the game is lacking of the eye candy, so can someone plz a website that can show you how to make and use sprites and tiles (In Basic!!!) , thank you
this is greatly appreciated
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Welcome to Omnimaga!!
sprites and tiles aren't very efficient without an ASM library (i suggest xlib if you plan to use one).
a lot of pure basic games use ASCII characters, like yours.
http://tifreakware.calcgames.org/bt83pl.htm
and
http://tifreakware.calcgames.org/bt83pll8.htm
oughta do the trick
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hi and welcome on this forum :)
for which calc model do you program? If you code for the 83+/84+ series the links Liazon posted will be pretty helpful. For TI-89/92+ stuff you might want to take a look at this: http://tifreakware.calcgames.org/bt89m.htm :)
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woops, sorry i forgot to mention that i have a ti84
sorry
but thanks for the links
i more question though,
if i use ASM libary it should work better right?, and does the link teach you how to use xlib, i just wanted to make sure, thank you
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for 84+ you might want to check xLIB as well, but it's a bit complicated for starters and it doesnt have much tutorials yet :(
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Yeah, but if you would like to just start working with xLIB we can direct you towards the helpful ways. Just ask a question here and we can help you! Most of the projects here are using xLIB, so we have many levels of exp. of xLIB.
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There are a group of programmers making an xlib tutorial, and once complete, a copy will be hosted at TI-Freakware. :)
(At least that is what I was told, that I could...)
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Yeah, but atm the most involved one is currently busy with several things and it may be a while till it is out :(
.
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I know...
Too bad I have too many projects atm to take a look at it and make a tutorial of my own...
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ok thanks guys
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We are still here to help though, just drop a line and we will work to help you.
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ok i got 2 questions for you guys
1. Do you know where the omnicalc instructions are?
2. and im trying to learn grayscale, is that a bit to high level for me (useing the tuterial by kevin :)
)
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It recommends that you be fairly efficient at BASIC before attempting it... You could try and see what kind of results you get...
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It took me 4 hours to understand GS... and I completely and unwittingly re-stumbles upon it over the summer of '05 :)
once you get the hang of VERY optimized BASIC, and how to use xLIB (because xLIB will forever pwn Omnicalc) you're set!
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ok thx guys, i have decided not to do GS, or atleast do a semi one
and never mind about the omnicalc instructions i found it out
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this is AMAZING i never knew omicalc could do all of this stuff, this is going to help me a lot!!!!!!!!!
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if u primarily need graphics, go with xLib... it
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Yeah, let omnicalc die for now :P
. Oh and gs isn't that hard, you can do it also with xlib too.
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yah i think your right i tried out xlib and it seems better.....or atleast easier to do......
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yep... that too :D

but remember to backup your work regularly espacially when playing around with Asm/Apps... *calccrash* :ph43r:
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ok thx for the reminder, but if i forget there is always omnicalc ram backup feature!!!
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xLIB grayscale syntax is smaller because you only need to recall a pic instead of a 93x64 sprite. My tutorial about GS is old >.< I need to update it
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Yeah, kevin would be able to make a great new xLIB gs tut. And 3FG says he has a newer/better way, but hasn't shown or talk about it much.