Author Topic: Undo  (Read 22787 times)

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Offline meishe91

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Re: Undo
« Reply #60 on: February 27, 2011, 06:08:15 pm »
Oh ya...I forgot sub( can be used on numbers :P I'm always just used to using it on strings haha.
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Offline FinaleTI

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Re: Undo
« Reply #61 on: February 27, 2011, 06:19:04 pm »
No problem. It's not always the best optimization to use sub(, since it's 2 bytes, but in an equation, it can work quite nicely.
« Last Edit: February 27, 2011, 06:19:18 pm by FinaleTI »


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Offline meishe91

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Re: Undo
« Reply #62 on: February 28, 2011, 02:09:54 pm »
So Idecided to make a basic routine for doing the undo process. I'll type it up when I get home, currently at school waiting for class to start. I don't know how you were compressing your data so I just created my own way.

Edit:
Here is the example I made.
Code: [Select]
ZStandard
104→Xmax
72→Ymax
ZInteger
ClrDraw
For(A,0,31
Horizontal A
End
"L1(A→u
{100621062,301030,10059.1,20359.1,30759.1,110027.1,120327.1,130727.1,201059.1,201027.1,56.2,156.2,107252.3→L1
For(A,1,dim(L1
iPart(E2fPart(u/E2→Z
iPart(E2fPart(u/E4→X
fPart(u→C
If .1=Ans
Then
iPart(10fPart(u/E5→B
iPart(u/E5
If not(Ans
Pt-On(X,Z,B
If 1=Ans
Pt-Off(X,Z,B
If 2=Ans
Pt-Change(X,Z
End
If .2=C
Then
If X
Horizontal Z
If not(X
Vertical Z
End
If .3=C
Circle(X,Z,iPart(E2fPart(u/E6)),{i
If not(C
Line(iPart(E2fPart(u/E8)),iPart(E2fPart(u/E6)),X,Z,iPart(u/E8
End

Every time in that code that you see a capital letter "E" it is the scientific notation "E" and "L1" means L1. Also, I'll go over how I compressed the data:

If a element does not have a decimal part it is a Line( command, .1 is a Pt-On/Off/Change command, .2 is a Vertical or Horizontal command, and .3 is a Cirlce( command.

For Line(:
-Nine total stored numbers.
--First one is for it is drawing (1) a line or erasing (0).
--The next eight are the X1, Y1, X2, and Y2 coordinates (in groups of two), respectfully.

For Pt-On/Off/Change:
-Six total stored numbers:
--First one says what kind of command it is (Pt-On (0), Pt-Off (1), or Pt-Change (2)).
--Second number says what kind of point (dot (1), square (2), or cross (3)) (Only used for Pt-On and Pt-Off).
--The next for are the X- and Y-coordinates (in groups of two), respectfully.

For Horizontal and Vertical:
-Three total stored numbers:
--First one says what command it is (Horizontal (1) or Vertical (0)).
--The next two are the coordinate used (one two digit number).

For Circle(:
-Six total stored numbers:
--The first is the radius of the circle to be made (one two digit number).
--The next four are the X- and Y-coordinates (in groups of two), respectfully.

So, if you put the zeros back in the list would look like this:
{100621062,000301030,010059.1,020359.1,030759.1,110027.1,120327.1,130727.1,201059.1,201027.1,056.2,156.2,107252.3}

Hopefully that all makes sense. Also, I'm sure there are some optimizations that could be made to that, I just made it real fast for the sake of an example so wasn't really trying to optimize.
« Last Edit: February 28, 2011, 05:22:35 pm by meishe91 »
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Offline meishe91

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Re: Undo
« Reply #63 on: February 28, 2011, 11:41:20 pm »
*cough*Bump*cough*
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Offline Freyaday

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Re: Undo
« Reply #64 on: March 01, 2011, 12:14:39 am »
Um, gee, I appreciate the effort, but I already have code. I have 3 vars, V,X,theta (because ClrDraw screws up Y). They're compressed into one list element at the end of the loop, and a single var, L, is used as a flag denoting which set of coords the program is on for LineOn/Off and Circle, and the First set of coords is stored in L1. V is the command number, in order from 1 to 8: Pt-On/Off/Change Line(On/Off) Circle Horizontal Vertical.
And that's the most documentation on this program ever.
« Last Edit: March 01, 2011, 12:47:01 am by Freyaday »
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Offline meishe91

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Re: Undo
« Reply #65 on: March 01, 2011, 12:18:33 am »
Ah, well I made it because I was bored and you said you just had to think of a way to implement it so I figured what the hell. However I'm not going to lie, your description confuses the hell out of me :P Could you possibly post some code or try rephrasing or something? Glad you got code though.
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Offline Freyaday

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Re: Undo
« Reply #66 on: March 01, 2011, 12:43:57 am »
What do you find confusing?
I have a character limit on my posts right now, which is why I'm not posting code at the moment.
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Offline meishe91

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Re: Undo
« Reply #67 on: March 01, 2011, 12:56:00 am »
You're whole process really.

There is a character limit? O.o
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Offline DJ Omnimaga

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Re: Undo
« Reply #68 on: March 01, 2011, 01:25:35 am »
Weird, posts are limited to 50000 characters I think, which should be more than enough to post code. Otherwise you could simply use pastie.org or something.

Offline Freyaday

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Re: Undo
« Reply #69 on: March 01, 2011, 01:32:32 am »
The low char limit's just for me, 'cause I'm special. (I'm posting from my PSP.)
But seriously, unless I know what doesn't make sense, I can't fix it so that it does make sense.
« Last Edit: March 01, 2011, 01:34:40 am by Freyaday »
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Offline AngelFish

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Re: Undo
« Reply #70 on: March 01, 2011, 01:34:29 am »
Surely there's specific code responsible for each element of your program and you've identified which elements aren't working?
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Offline Freyaday

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Re: Undo
« Reply #71 on: March 01, 2011, 01:39:33 am »
Oh, no. Everything's working fine. I'm trying to create an efficient undo feature to replace my current save/load system.
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Offline DJ Omnimaga

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Re: Undo
« Reply #72 on: March 01, 2011, 01:47:36 am »
The low char limit's just for me, 'cause I'm special. (I'm posting from my PSP.)
But seriously, unless I know what doesn't make sense, I can't fix it so that it does make sense.
Oh ok, I see about the char limit.

Also when you can, could you check your forum inbox at http://www.omnimaga.org/index.php?action=pm ? Because I noticed some of your posts have questionable content (by Omnimaga T.O.S standards)

Offline meishe91

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Re: Undo
« Reply #73 on: March 01, 2011, 02:34:14 pm »
Ah ok, I thought it might be something like that but wasn't sure (about the character limit).

But like I said its really your whole description. I mean it's just confusing how you're storing variables and what does what. Not trying to sound rude, it just isn't clicking in my head. (That's why I asked for code possibly to see if I could figure it out that way.)
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Offline Freyaday

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Re: Undo
« Reply #74 on: March 01, 2011, 05:18:13 pm »
Oh, ok. I'll try to explain it better.
There are 4 variables:
V, which is the command number
X, the current X coord
theta, the current Y coord
L, a flag that indicates which pair of coords is being entered. It is used for all of the two coord commands
And L1, which stores the first pair of coords when a 2 coord command is being entered.
Elucidification:
coord=coordinate
« Last Edit: March 01, 2011, 05:22:43 pm by Freyaday »
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