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Omnimaga
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Undocumented BASIC tricks (TI83/84 series)
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Topic: Undocumented BASIC tricks (TI83/84 series) (Read 19146 times)
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kalan_vod
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Undocumented BASIC tricks (TI83/84 series)
«
Reply #15 on:
April 28, 2006, 03:30:00 pm »
QuoteBegin-Radical Pi+Apr 28 2006, 04:24 PM-->
QUOTE
(Radical Pi @ Apr 28 2006, 04:24 PM)
The fifth argument can also be a variable, useful in Paint programs with eraser mode...
Yeah, I have save quite a few bytes this way
It is in the 83+ manual (line routine).
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g28401
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Undocumented BASIC tricks (TI83/84 series)
«
Reply #16 on:
April 28, 2006, 05:28:00 pm »
I fixed DDR, (but not on my website yet) to not have Goto's inside an If Then loop. ya!
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kalan_vod
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Undocumented BASIC tricks (TI83/84 series)
«
Reply #17 on:
April 28, 2006, 05:48:00 pm »
QuoteBegin-g28401+Apr 28 2006, 11:28 PM-->
QUOTE
(g28401 @ Apr 28 2006, 11:28 PM)
I fixed DDR, (but not on my website yet) to not have Goto's inside an If Then loop. ya!
Great, but why did you say it in here?
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DJ Omnimaga
Clacualters are teh gr33t
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Undocumented BASIC tricks (TI83/84 series)
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Reply #18 on:
April 29, 2006, 01:33:00 am »
it was goto/lbl talk as well kala
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tifreak
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My Kung Fu IS strong...
Undocumented BASIC tricks (TI83/84 series)
«
Reply #19 on:
April 29, 2006, 01:46:00 am »
QuoteBegin-crzyrbl+Apr 29 2006, 02:06 AM-->
QUOTE
(crzyrbl @ Apr 29 2006, 02:06 AM)
QuoteBegin-tifreak8x+Apr 24 2006, 07:09 AM-->
QUOTE
(tifreak8x @ Apr 24 2006, 07:09 AM)
http://s4.invisionfree.com/TIFreakware/index.php?showforum=60
That is all that needs to be said.
*reads Definition of memory errors
uh oh, does recursion really cause a memory leak?
Everything listed in there is stuff that I have experienced to get a memory error. So yes, I guess it does.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
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Undocumented BASIC tricks (TI83/84 series)
«
Reply #20 on:
April 29, 2006, 04:30:00 am »
QuoteBegin-xlibman+Apr 29 2006, 07:33 AM-->
QUOTE
(xlibman @ Apr 29 2006, 07:33 AM)
it was goto/lbl talk as well kala
Sorry lol, I just didn't see it I guess >.>
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Risen Phoenix
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Undocumented BASIC tricks (TI83/84 series)
«
Reply #21 on:
June 07, 2006, 11:22:00 am »
Good teacher protection code
c1-->
CODE
ec1
:ClrHome
:1
X
:While X
:Input "",Str1
:If Str1="DONE
:0
X
:Disp expr(Str1
:Endc2
ec2
It's not optomized, but it can be used in programs to solve problems as if it was the homescreen. (to some extent)
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Radical Pi
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Undocumented BASIC tricks (TI83/84 series)
«
Reply #22 on:
June 07, 2006, 11:45:00 am »
While the topic is active again...
I discovered an interesting flaw in the interpreter. It only checks the condition on Repeat at the repeat's End. Thus a program, though memory erroring, like the following would cause no syntax error:
Repeat -----------------+++-++++++++-
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One of these days I'll get a sig I'm really proud of.
Dragon__lance
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Undocumented BASIC tricks (TI83/84 series)
«
Reply #23 on:
June 07, 2006, 03:20:00 pm »
that's cool
i have a question though, according to my understanding, the BASIC interpreter converts each line of BASIC code into ASM, checks for errors, and then executes it. If it is like this, can't there be a program that just first automatically converts the BASIC into ASM, thus gaining speed?
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tifreak
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Undocumented BASIC tricks (TI83/84 series)
«
Reply #24 on:
June 07, 2006, 03:45:00 pm »
Not really, because of the way asm s written and interpreted. And none of the normal variables are easily accessed, am not sure of the procedure, but you can use only 8 bit and 16 bit registers... To add in asm, you do:
inc a
or something very similar
I only have a simple understanding of asm...
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Radical Pi
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Undocumented BASIC tricks (TI83/84 series)
«
Reply #25 on:
June 08, 2006, 08:11:00 am »
The addition term you want would be
add
, not
inc
rement. Let's end any assembly controversy before it begins...
So yeah, I found an interesting glitch in TI-84+(SE) OS v2.30. Could someone confirm it elsewhere?
Good luck trying to take advantage of this undocumented trick.
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DJ Omnimaga
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Undocumented BASIC tricks (TI83/84 series)
«
Reply #26 on:
June 08, 2006, 08:31:00 am »
I know this is not pure basic but more xLIB related but in xlib if you want a non scrolling map engine to run faster you just have to store the map into a picture, and during the walkign loop just recall that picture instead of recalling the map over and over , it run much faster. Only downside: the last sprite row isnt displayed
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Dragon__lance
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Undocumented BASIC tricks (TI83/84 series)
«
Reply #27 on:
June 08, 2006, 08:39:00 am »
yep radicalpi, the glitch exists on Ti-83+ black additions
Do u guys know anyway to make a pic store all 64 rows of data?
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DJ Omnimaga
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Omnimagician (Next: --)
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Undocumented BASIC tricks (TI83/84 series)
«
Reply #28 on:
June 08, 2006, 08:42:00 am »
in BASIC or using an asm lib, no. xLIB wont even do it
you can use rigview tho
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Radical Pi
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Undocumented BASIC tricks (TI83/84 series)
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Reply #29 on:
June 08, 2006, 08:55:00 am »
I thought you could use xlib to fill in those pixels, and RecallPic would revive those normally unobtainable spots?
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Undocumented BASIC tricks (TI83/84 series)