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Undocumented TI-BASIC tricks
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Topic: Undocumented TI-BASIC tricks (Read 81781 times)
0 Members and 7 Guests are viewing this topic.
dysfunction
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Undocumented TI-BASIC tricks
«
Reply #15 on:
November 29, 2005, 02:03:00 am »
I believe I did mention something about this in the Aura thread a while ago...
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Spellshaper
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This is me. Or maybe not.
Undocumented TI-BASIC tricks
«
Reply #16 on:
November 29, 2005, 02:24:00 am »
I
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DJ Omnimaga
Clacualters are teh gr33t
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Undocumented TI-BASIC tricks
«
Reply #17 on:
November 29, 2005, 03:12:00 am »
QuoteBegin-dysfunction+29 November 2005, 8:03-->
QUOTE
(dysfunction @ 29 November 2005, 8:03)
I believe I did mention something about this in the Aura thread a while ago...
uh where? I guess that might be in a topic from last year in EPS forums or Maxcoderz or I might have missed some new posts here once
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CDI
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Undocumented TI-BASIC tricks
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Reply #18 on:
November 29, 2005, 10:06:00 am »
Okay, here's a REAL example
In an old project of mine (theta twelve) I used lists for loading, so I had a variable for the 4 char listname, but! it twas a lot of code to indivudaly load EACH list into L1, so I did this
:"L10AL11AL12AL13AL13A...->Str1
then I did
:expr("/L/"+sub(Str1,L4-4,4->L/1/
basically, I took the list (named in Str1) added "/L/" (the little L for lists) and exicuted it, then stored it to L1
yay space savers!
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alex10819
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Undocumented TI-BASIC tricks
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Reply #19 on:
December 03, 2005, 12:33:00 pm »
wow... i gotta look into using this...
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katmaster
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Undocumented TI-BASIC tricks
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Reply #20 on:
December 12, 2005, 03:24:00 pm »
Wow, this is pretty cool. And I understand it!!! YAY FOR UNDERSTANDING!!!
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rivereye
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Undocumented TI-BASIC tricks
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Reply #21 on:
December 13, 2005, 04:12:00 am »
this is going into my new RPG
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>(<')
DJ Omnimaga
Clacualters are teh gr33t
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Undocumented TI-BASIC tricks
«
Reply #22 on:
December 13, 2005, 04:13:00 am »
^^
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necro
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+3 vaporal mustache
Undocumented TI-BASIC tricks
«
Reply #23 on:
December 13, 2005, 06:25:00 am »
"WOOT" owly says...
..~'~..
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I'm like a woot burger with awesome fries
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Undocumented TI-BASIC tricks
«
Reply #24 on:
December 13, 2005, 06:39:00 am »
I think your attempt at imitating blub icon failed litterally here
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rivereye
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Undocumented TI-BASIC tricks
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Reply #25 on:
December 13, 2005, 07:20:00 am »
>(<') go blub
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>(<')
necro
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+3 vaporal mustache
Undocumented TI-BASIC tricks
«
Reply #26 on:
December 13, 2005, 07:51:00 am »
~~>(<.)~~ blub died...
just kiding (^>)<
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
dysfunction
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Undocumented TI-BASIC tricks
«
Reply #27 on:
December 13, 2005, 08:26:00 am »
I wish there was a command to store real numbers into a string- expr( converts a string into numbers (or commands), but there is no equivalent command to store a number into a string. Of course, to store the number in, say, variable A into Str1, you could do this:
c1-->
CODE
ec1
sub(Str2,A+1,1) -> Str1c2
ec2
Where Str2 is "0123456789"
But this becomes rather slow, especially if you then have to deal with two-digit or larger numbers.
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dragon__lance
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Undocumented TI-BASIC tricks
«
Reply #28 on:
December 13, 2005, 10:22:00 am »
hmmmm, is it possible to have a compressed save file as a string, most games i kno use lists, but if u were to use a string...
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dysfunction
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Undocumented TI-BASIC tricks
«
Reply #29 on:
December 13, 2005, 11:52:00 am »
Sure you can use strings, but it would be a bit slower to save (no real speed difference for loading), and also you only have a limited number of strings, whereas lists can have custom names.
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