Author Topic: Undocumented TI-BASIC tricks  (Read 84177 times)

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dysfunction

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Undocumented TI-BASIC tricks
« Reply #45 on: December 16, 2005, 07:17:00 am »
And of course anything with a -> in it, since Sto automatically closes parentheses or quotation marks behind it.

Offline necro

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Undocumented TI-BASIC tricks
« Reply #46 on: December 16, 2005, 07:10:00 pm »
xlib can use the ANS command, but there is currently a nasty bug if ANS is empty when you do it
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Undocumented TI-BASIC tricks
« Reply #47 on: December 17, 2005, 03:14:00 am »
oh I see, I assume its better to store 0 to ans by default at game startup in case

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Undocumented TI-BASIC tricks
« Reply #48 on: December 17, 2005, 07:46:00 am »
u guys think we should change this forum so its an overall BASIC tricks forum kinda like wat UTI has? thatd be useful :)smile.gif

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Undocumented TI-BASIC tricks
« Reply #49 on: December 17, 2005, 10:48:00 am »
hmm maybe that would be a good idea. It might become a mess after a while though if we make this topic general, people would post the same tricks over and over after a while. What do you guys think we should do?

Offline Spellshaper

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« Reply #50 on: December 17, 2005, 11:06:00 am »
what about only letting staff and managers post stuff in this section? and submissions from members and RPG coders have to be approved?


or: make a thread for gathering ideas and tricks, then make a thread where only staff can post, where the useful information is put into and explained.

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Undocumented TI-BASIC tricks
« Reply #51 on: December 17, 2005, 11:28:00 am »
I might create a section just for BASIC and one for ASM/C, its pretty hard to decide, since not much people ask help here yet. Or I will rename this topic. Members should be able to share their ideas as well

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Undocumented TI-BASIC tricks
« Reply #52 on: December 17, 2005, 02:21:00 pm »
I like the renaming thing and letting people post submissions about everything.  Staff/Managers could just go through and make sure no one posts the same trick twice.  I wouldn't mind keeping track of that.

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« Reply #53 on: December 17, 2005, 02:49:00 pm »
done

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« Reply #54 on: December 18, 2005, 01:14:00 pm »
moved to programming help

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Undocumented TI-BASIC tricks
« Reply #55 on: December 26, 2005, 08:20:00 am »
I got a question: what does instring( do? :???:confus.gif

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Undocumented TI-BASIC tricks
« Reply #56 on: December 26, 2005, 08:42:00 am »
from wat the book saids: itll return the character position in string of the first character of substring.
instring( string, substring(, where to start looking).
id ask tifreak8x, as i saw it used in his code :)smile.gif , but my guess is u can use instring to find the location of specific characters and use that for hit detection.  

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« Reply #57 on: December 26, 2005, 08:56:00 am »
ah I see...

Offline tifreak

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« Reply #58 on: December 26, 2005, 10:25:00 am »
InString("ABCDEFGHI","FG" will return 6, since that is where it starts at. If you take:

If not(InString("ABCDEFGHI",sub(Str1,T-1,1):Then:etc...

This is the basic syntax of hit detection when going left for strings. Look at my walking engine for more examples on the pokemon beta. :)smile.gif
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« Reply #59 on: December 26, 2005, 10:48:00 am »
I