0 Members and 1 Guest are viewing this topic.
The code is huge so it confuses me, but do you actually pixel test, store an additional string char to the map, pixel test again, store another char, and that until you got 128 characters, then display the string? reading data from strings is slow but from pixel-test it's faster, so is it why it's much faster?
sub(Str1,2,15)+sub(Ans,1,1)+sub(Str1,18,15).....
Actually, if you look on ticalc.org, there was a Zelda game made on that principal. That was a goodly 8 years ago.Nice job getting it figured out though.
My old version of this engine didn't utilize Ans where I should have and instead I had it rebuild the string during the pxlTest() loop or something, so it was painfully slow.