Author Topic: What project would you rather me work on?  (Read 10424 times)

0 Members and 1 Guest are viewing this topic.

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: What project would you rather me work on?
« Reply #15 on: July 21, 2010, 09:37:07 pm »
Can you get your own signing key? Or maybe the better question is, for free? Or does it cost?

Just curious. I'll use the standard for now.

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: What project would you rather me work on?
« Reply #16 on: July 21, 2010, 09:38:06 pm »
Yeah, the standard one is free.
IDK why you'd want "your own." The OS wouldn't accept it anyway... :P
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: What project would you rather me work on?
« Reply #17 on: July 21, 2010, 09:39:48 pm »
Oh. Yeah. Fail. Never mind.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: What project would you rather me work on?
« Reply #18 on: July 21, 2010, 09:41:16 pm »
There's also the 8 KB code limit, like in ASM. When using APPs, it's 16. It excludes data. It only includes the code. So if your axe code compiles to 7600 bytes but you got 8 KB of sprites, your game will still run fine. Keep in mind app compiling doesn't work on the regular 83+, though.

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: What project would you rather me work on?
« Reply #19 on: July 21, 2010, 09:42:50 pm »
Wasn't an exploit discovered for the regular 83+ though?
Apparently it's more complex, but IIRC there is one.
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: What project would you rather me work on?
« Reply #20 on: July 21, 2010, 09:46:25 pm »
What do you mean by exploit? Do you mean if people discovered how to unlock flash on it? IIRC Quigibo meant APP compiling as a 6 and 15 MHz feature, but he did not test on real hardware, just emulator. He said it worked fine for him on emulator. On my side, though, I could compile to app on emulator and on both real calc and emu, I would get crashes (on the emu, when running the app too)

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: What project would you rather me work on?
« Reply #21 on: July 21, 2010, 09:49:26 pm »
hm... strange. I don't know. But if we want to talk about app compiling on the 83+, we should move to bug reports.
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: What project would you rather me work on?
« Reply #22 on: July 23, 2010, 07:12:44 am »
When you save data to an appvar in Axe, does it remain in the same format you store it in (letters, numbers) or does it go in as hex?

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: What project would you rather me work on?
« Reply #23 on: July 23, 2010, 09:40:17 am »
Hex is just a different representation of the characters behind the letters/numbers :)
But you can always read it out the way you put it in, or you don't have to if you don't want to.
For example, I can save a string into an appvar, and can read it out again later. If I store a number to an appvar, I can read it out again later at the same spot.
As above, hex is just a different representation of the same thing. Just depends on how you use it ;D
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.