I will admit that I didn't quite work as hard as I could've (but still pretty darned hard) on the graphical simulation of xLIB functions. I even had to go as far as a nice talk with teh author of xLIB for all the quirks that were involved when missing variables were introduced into the equation.
As for the real(14) thing not working, that's an oversight. I had to check that one earlier today, and that's pretty amazing that such managed to slip through the cracks. I know that at one point, it *did* work. But still, if you are coding any new game, there is a decent workaround: det(4)
Just so you know, you can also check the amount of free ROM (Archive) by doing det(4,1)