Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
TI-BASIC
»
white circle?
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: white circle? (Read 3353 times)
0 Members and 1 Guest are viewing this topic.
dinhotheone
LV6
Super Member (Next: 500)
Posts: 410
Rating: +2/-1
white circle?
«
on:
October 12, 2007, 03:39:00 pm »
i was trying to make a game and i ran into a problem, i need to draw a white circle but i cant figure out how. i figured that the whiteline rotated a bunch would look dumb so i was wondering if anyone know any other methods. i am using xlib but i dont think that that has a circle function. So, any ideas?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
white circle?
«
Reply #1 on:
October 12, 2007, 06:04:00 pm »
it's impossible in BASIC, even with the fast circle command (unless there's another hidden argument). And xlib doesn't have circle function
Logged
JonimusPrime
LV6
Super Member (Next: 500)
Posts: 389
Rating: +25/-5
white circle?
«
Reply #2 on:
October 13, 2007, 03:53:00 am »
Are the circles a set dimension or does it have to be any size?
because if they are a set dimension you could use a xLib and a circle sprite to erase it.
Logged
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
dinhotheone
LV6
Super Member (Next: 500)
Posts: 410
Rating: +2/-1
white circle?
«
Reply #3 on:
October 13, 2007, 11:30:00 am »
yeah, thats what i was thinking, i figured i'd end up makeing some 16x16 sprites. well atleast now they can look like an explosion...
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
white circle?
«
Reply #4 on:
October 22, 2007, 03:05:00 pm »
You could draw the circle (except using pixel off or point off), just have to make the calculations
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
white circle?
«
Reply #5 on:
October 22, 2007, 03:07:00 pm »
true, but he would need to use lines so it's not too slow
Logged
JonimusPrime
LV6
Super Member (Next: 500)
Posts: 389
Rating: +25/-5
white circle?
«
Reply #6 on:
October 23, 2007, 10:34:00 am »
IF someone made an asm Lib to invert the screen you could invertit and then draw the circle and then un-invert it
Logged
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
rivereye
LV8
Addict (Next: 1000)
Posts: 996
Rating: +0/-0
white circle?
«
Reply #7 on:
October 23, 2007, 11:22:00 am »
2 circles maybe, one larger and the other smaller than the intended size of circle.
Logged
>(<')
JonimusPrime
LV6
Super Member (Next: 500)
Posts: 389
Rating: +25/-5
white circle?
«
Reply #8 on:
October 23, 2007, 03:05:00 pm »
No that is now what I mean
you start with
00011000
00100100
00100100
00011000
invert it
11100111
11011011
11011011
11100111
then draw the circle again
11111111
11111111
11111111
11111111
then un-invert it
00000000
00000000
00000000
00000000
Logged
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
white circle?
«
Reply #9 on:
October 23, 2007, 04:48:00 pm »
oh lol you can alerady do inverting with xLIB, Zapi and Codex
Logged
Netham45
LV11
Super Veteran (Next: 3000)
Posts: 2103
Rating: +213/-4
*explodes*
white circle?
«
Reply #10 on:
October 25, 2007, 08:25:00 am »
[code]
for(x,1,94
for(y,1,63
pxl-chg(x,y
end
end
[code]
Logged
Omnimaga Admin
Liazon
Guest
white circle?
«
Reply #11 on:
October 25, 2007, 12:15:00 pm »
lol
what's Zapi?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
white circle?
«
Reply #12 on:
October 25, 2007, 05:09:00 pm »
Codex ancestor. It featured a non working 8x8 sprite routine, non working 12x8 map routine, which saved maps as 8xp files (using chaos asm compiler (which doesnt work)) , a non working picture storing feature (allowing to save pics as 8xp files) and a working multi size sprite routine. It also had a working stand alone program with many features found in codex and a scrolling routine with some nifty features (altough buggy)
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
TI Calculators
»
TI-BASIC
»
white circle?