Author Topic: z80 basic tutorials  (Read 13516 times)

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Offline tifreak

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« on: August 03, 2005, 08:57:00 am »
I had previously set up 6 lessons for the 83 and 83+. I just got the 83+ lesson 7 uploaded.

http://tifreakware.calcgames.org/bt83pll7.htm

I am counting on you guys to review it and let me know what you think. I am also undecided what to cover next...

I should have the 83 version of this posted tommorrow, after I make sure everything works fine, and after I change some of the key presses...

I might start workin on some 86 basic tutorials...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #1 on: August 03, 2005, 09:46:00 am »
sorry I cant see anymore, the rainbow colored BASIC code made my eyes pop out of my head upon reading O_Oshocked2.gif

I think you need to make the colors a bit lighter so its easier to read, but other than that the tutorialis awesome, much more game oriented, at least that will awnser most questions asked by new TI-BASIC programmers :)smile.gif

Offline tifreak

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« Reply #2 on: August 03, 2005, 09:49:00 am »
Ok, I might change the colors...  <_<dry.gif:laugh:evillaugh.gif

Did you know all about that random stuff? I know I didn't... :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #3 on: August 03, 2005, 09:56:00 am »
well I mostly knew about rand and randint( (and the fact you can store number seeds to "rand") since they are the only one I used. You should put a warning about the Randbin( (or the other thing I dont remember) that can cause the calc to freeze for ages if you type very large values :wacko:triso2.gif

dysfunction

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« Reply #4 on: August 04, 2005, 02:53:00 am »
Looks useful, I'm actually teaching my brother z80 basic right now, so I might give him this to read.

Offline tifreak

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« Reply #5 on: August 04, 2005, 07:02:00 am »
Thanks. :)smile.gif

Do you think tying in how levels can interact with the screen be a good next lesson?

Hmm, I think I will begin plotting this out...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #6 on: August 04, 2005, 09:42:00 am »
do you mean stuff like tile map collision detection or similar stuff? Maybe it would be a nice lesson if all the basic stuff have been said about the BASIC language. :)smile.gif

@dysfunction: might be a nice tutorial since its game oriented, unlike BASIC guru and the manual but keep in mind that the TI-83+ owner manual is still a great reference as well for TI-BASIC functions ;)wink.gif

Offline tifreak

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« Reply #7 on: August 04, 2005, 04:07:00 pm »
Kevin, I'm hurt. Don't you think I am pulling the little known facts about commands from the book?

And what do you recommend as the next lesson, taking into consideration from lesson 2/3ish on...?
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #8 on: August 05, 2005, 02:07:00 am »
well I dont know I have read your tutorial very quickly so I might have missed some stuff, I didnt meant to offend you :Pblah.gif

so far I dunno for next lesson maybe I'll get more ideas soon  

Offline tifreak

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« Reply #9 on: August 05, 2005, 02:11:00 am »
Not offened good buddy. >Dgni.gif  The "Kevin, I'm hurt" is an expression off of a movie that I saw. :)smile.gif

But I am serious about what lesson should be next. I don't really know where to take the lessons, since I am extremely thorough with them...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #10 on: August 05, 2005, 05:35:00 am »
Collision detection would be nice

Offline tifreak

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« Reply #11 on: August 05, 2005, 07:17:00 am »
Ok, I guess I can discuss that, since I already wrote an article on it... :)smile.gif

http://tifreakware.calcgames.org/downloads/aticlefiles.zip
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #12 on: August 05, 2005, 07:23:00 am »
ah yeah from the 1337 h4x0r B45!C n3\/\/513773R, nice :)smile.gif

Offline tifreak

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« Reply #13 on: August 05, 2005, 07:28:00 am »
Then this lesson shouldn't take too long to get produced... :)smile.gif

Also, I am thinkin about gettin a casio cfx... They look pretty cheap on ebay...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #14 on: August 05, 2005, 07:34:00 am »
QuoteBegin-tifreak8x+August 5, 2005, 14:28-->
QUOTE (tifreak8x @ August 5, 2005, 14:28)
Also, I am thinkin about gettin a casio cfx... They look pretty cheap on ebay...  

 I guess its because of the color RPGs on this website :Dbiggrin.gif , well I would suggest a AFX 2.0 if u can find one for cheap, because the Casio CFX is slow because of the colors and you cannot have ASM games on it. only one ppl did by modding his calc, his name is Martin Poupe I think. But if you can find a CFX for really really cheapo go for it then