Author Topic: z80 basic tutorials  (Read 13754 times)

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Offline tifreak

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« Reply #15 on: August 05, 2005, 07:54:00 am »
$5.00 cheap enough? :)smile.gif
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Offline DJ Omnimaga

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« Reply #16 on: August 06, 2005, 01:46:00 am »
O_Oshocked2.gif

let's hope it's actually a working calc though ;)wink.gif

Offline tifreak

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« Reply #17 on: August 06, 2005, 02:27:00 am »
They say it is practically new...
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Offline DJ Omnimaga

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« Reply #18 on: August 06, 2005, 02:47:00 am »
cool then, now we just have to hope it's true :)smile.gif

Offline tifreak

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« Reply #19 on: September 09, 2005, 08:05:00 am »
Well, Lesson 8 has been completed, with a new feature, there is an alphabatized command index available, and will link you to where it thoroughly describes that command. Please take a look and see what you think.

http://tifreakware.calcgames.org/tutorials.htm

look in the 83+ section... :)smile.gif
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« Reply #20 on: September 09, 2005, 08:41:00 am »
look awesome so far, more hit detection stuff :)smile.gif

Offline tifreak

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« Reply #21 on: September 09, 2005, 09:15:00 am »
Well... Did you learn anything from it? Do you think there is something missing from it? (Not advanced stuff yet, that will be in a later lesson...)

I also need to make your BASIC Greyscale package into a tutorial...
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« Reply #22 on: September 09, 2005, 09:26:00 am »
QuoteBegin-tifreak8x+9 September 2005, 16:15-->
QUOTE (tifreak8x @ 9 September 2005, 16:15)
Did you learn anything from it

look to who he ask this question  %)rolleyes2.gif

so far it look quite complete, its a bit hard to know if somethign is missing because there might be stuff I didnt used becasuse I didnt needed it or maybe I know most of the stuf frelated to TI-BASIC collision detection. I think the blue and red colors should be a bit lighter though... I am blinded now O_Oshocked2.gif

Offline tifreak

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« Reply #23 on: September 09, 2005, 09:30:00 am »
QUOTE
look to who he ask this question


Bah... <_<dry.gif

QuoteBegin
-->
QUOTE
so far it look quite complete, its a bit hard to know if somethign is missing because there might be stuff I didnt used becasuse I didnt needed it or maybe I know most of the stuf frelated to TI-BASIC collision detection. I think the blue and red colors should be a bit lighter though... I am blinded now


The blue, maybe. But the red isn't that bad...

And the whole reason I am askin you to go through it is because I know you know alot about the hit detection. But like everyone, there is always something to learn... :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #24 on: September 09, 2005, 09:57:00 am »
QuoteBegin-tifreak8x+9 September 2005, 16:3-->
QUOTE (tifreak8x @ 9 September 2005, 16:30)
QUOTE
look to who he ask this question


Bah... <_<dry.gif

:ph43r:ninja.gif

Offline tifreak

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« Reply #25 on: October 18, 2005, 06:54:00 am »
Well, lesson 9 is finally complete, though it won't be released until lesson 10 has been finished. I hope this does not take longer than a week to get done.

Lesson 9 explains the basics of the graphscreen (the Format and Windows options) and explains the commands that are in the DRAW menu.

Lesson 10 will explain how to deal with points and pixel commands, and will show how to store and recall a picture variable.

After that, what do you think a good tutorial would be??
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #26 on: October 18, 2005, 08:28:00 am »
uh I though I posted something :Pblah.gif maybe I forgot to click the post button <_<dry.gif

souind ncie make sure you dont forget the do and donts because I hate seeing ppl making game sthat wont turn off axis at startup... err. WAIT Diortem has this pb :Pblah.gif

I dunno for next tutorial though, anybody else have ideas?

Offline tifreak

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« Reply #27 on: October 18, 2005, 08:34:00 am »
I thought about some hit detection on the homescreen, then thought about askin you for help on writin up some stuff on usin these great asm and flash tools... I can do one on codex and other small programs myself, the omnicalc and others like them I have no experience with...
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« Reply #28 on: October 18, 2005, 08:52:00 am »
ooh maybe that would be cool to have a section dedicated to extended BASIC language (ASM libs + BASIC) but unfortunately I have the bad feeling that I'll not have enough time to help for variuos reasons

1) due to my work schedule now everytime I am at home my mom is here so she bugs me to do lil stuff and alwasy ask me other things when I am busy
2) I am revamping some stuf fon the website
3) I need to implement some features ppl suggested for XXR
4) christmas is coming and I work in grocery store, this mean that (as I said before) my work schedule will soon do kaboom (goes from 30 hours a week to 4-50)
5) other stuff going on as well right now

Offline tifreak

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« Reply #29 on: October 19, 2005, 03:12:00 am »
QUOTE
4) christmas is coming and I work in grocery store, this mean that (as I said before) my work schedule will soon do kaboom (goes from 30 hours a week to 4-50)


Hmm, when winter gets here and if there is a lot of snow, I might have to put in a 30 hour shift... Will probably work 80+ hours...

And I have decided to do at least one on codex, explaining every option available.

I will probably go through and check out all the tools available here for the 8x series, and write something up on them as well...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%