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Omnimaga
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z80 basic tutorials
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Topic: z80 basic tutorials (Read 13518 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
z80 basic tutorials
«
Reply #30 on:
October 19, 2005, 03:20:00 am »
wow lot of work O_O
you should write one for the old xLIB (the non app version) as well and if you ever get xLIB APP to work (in a emu) write one for it as well
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
z80 basic tutorials
«
Reply #31 on:
October 19, 2005, 07:08:00 am »
Well, I will just have to do things one at a time...
I will leave the asm libs as 'advanced tutorials'.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
z80 basic tutorials
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Reply #32 on:
October 19, 2005, 03:16:00 pm »
I applaud you guys that take the time to write tutorials for others to learn from. :ru13z:
I should do something like that when I finish Ultima. One thing at a time.
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
z80 basic tutorials
«
Reply #33 on:
October 20, 2005, 01:44:00 am »
Well, I figured if decent tutorials were not published, then here before too much longer, nothing good would be coming out at all from the n00bs...
Oh yeah, I am almost done with lesson 10, so I should be releaseing 9 and 10 very soon.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
LV11
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
z80 basic tutorials
«
Reply #34 on:
October 21, 2005, 06:10:00 am »
Ok, I decided on how to conclude the graphscreen tutorials (Since there are only two...) I will explain how to make a simple drawing program, utilizing most of the drawing commands. Then I will work on the asm libs tutorials.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
z80 basic tutorials
«
Reply #35 on:
October 21, 2005, 07:26:00 am »
you should make tilemap engine that draw Zelda awakening sprites using lines and pixel commands only
j/k I know that would be way too much work
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
z80 basic tutorials
«
Reply #36 on:
October 21, 2005, 08:24:00 am »
As I progress through the advanced tutorials, you never know what might pop up.
I was lookin in my cpanel stats, the one that shows how my site was found, and someone googled
http://tifreakware.calcgames.org/tutorials.htm
%)
That gave me a big >D
Lessons 9 and 10 are now available! Check em out, please. I need to know if there is anything in them that needs to be improved...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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