Author Topic: how to get games working on tiboy?  (Read 13342 times)

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Offline ben_g

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how to get games working on tiboy?
« on: June 03, 2011, 05:09:36 pm »
I've recently downloaded tiboy, but every rom i compiled was much larger than the total amounth of memory available(even with no programs on it).

So are there actually some game boy games that fit on a ti-84 plus, or do ti-boy games only fit on a silver edition calc?
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Offline annoyingcalc

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Re: how to get games working on tiboy?
« Reply #1 on: June 03, 2011, 05:21:30 pm »
Ok so I think you need to delete some APPs on your  calculator for it to work
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Offline ben_g

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Re: how to get games working on tiboy?
« Reply #2 on: June 03, 2011, 05:33:39 pm »
with nothing on it i still haven't got enough mem
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 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
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 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline annoyingcalc

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Re: how to get games working on tiboy?
« Reply #3 on: June 03, 2011, 05:36:30 pm »
That is odd hmm uh what games are you using? some dont work
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Offline ben_g

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Re: how to get games working on tiboy?
« Reply #4 on: June 03, 2011, 05:42:30 pm »
I tried almost every game on the support list
My projects
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 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline Runer112

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Re: how to get games working on tiboy?
« Reply #5 on: June 03, 2011, 05:43:47 pm »
How much free archive does the memory management menu say you have? I'm thinking you may just have a really low amount free, and Gameboy ROMs are quite large.

Offline ben_g

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Re: how to get games working on tiboy?
« Reply #6 on: June 03, 2011, 05:49:40 pm »
I have tested them with wabbitemu using a rom from my calculator, so I know that with nothing in the memory, i have 557056 bytes free, while kirby's dreamland for example, is almost 700kb large, and link's awakening over 1500kb. So does tiboy only run on silver edition calcs, or do i just get my roms from a really bad place?

I haven't yet tested any tiboy game on my real calc, i was just trying to get them to work with wabbitemu, so i'll know if it would work
« Last Edit: June 03, 2011, 05:51:52 pm by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline annoyingcalc

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Re: how to get games working on tiboy?
« Reply #7 on: June 03, 2011, 05:53:03 pm »
Try it on a real calc or try I cant say what website sorry
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Offline ben_g

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Re: how to get games working on tiboy?
« Reply #8 on: June 03, 2011, 05:55:00 pm »
Shouldn't wabbit react exactely the same to games as your real calc when you use your own rom?
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline ruler501

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Re: how to get games working on tiboy?
« Reply #9 on: June 03, 2011, 05:56:20 pm »
there are some hardware differences that make them not quite the same
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
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PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline ben_g

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Re: how to get games working on tiboy?
« Reply #10 on: June 03, 2011, 06:07:51 pm »
It says i haven't got enough ram, even after successfully executing the fix program

I think there is really no way to run tiboy on my calc, but thanks for helping anyway
« Last Edit: June 03, 2011, 06:10:12 pm by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline annoyingcalc

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Re: how to get games working on tiboy?
« Reply #11 on: June 03, 2011, 06:11:16 pm »
Use ti-boy SE pre release topic to find a beta 0.1.05 = best not alpha 0.0.3 use beta 0.1.05
« Last Edit: June 03, 2011, 06:15:17 pm by annoyingorange »
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Offline calc84maniac

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Re: how to get games working on tiboy?
« Reply #12 on: June 05, 2011, 09:55:02 am »
Yep, as annoyingorange said, your best option is to use the latest beta release in this topic. By the way, 8xk files are always much larger on the PC than on the calculator. For example, Kirby's Dreamland is really 294912 bytes (in the alpha version anyway -- in the beta version it's 16384 bytes smaller). Also, the conversion tool included in the beta tells you the real size on the calculator after conversion.
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Offline Hayleia

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Re: how to get games working on tiboy?
« Reply #13 on: October 26, 2012, 01:37:44 pm »
(too lazy to create my own topic so I just steal this one :P)

So, I tried to convert the GameBoy rom Tennis and it didn't work. The converter successfully opens the rom and asks me to input a name but when I type "Tennis" and press enter, it says "makeapp stopped working" ???
I tried with drag-and-dropping the rom onto makeapp.exe, with directly lauching makeapp.exe, and with typing "makeapp Tennis.gb Tennis" in the cmd prompt in the right folder, every method give the same error.
(Note that this Tennis rom has a gb extension, not a gbc one)

What's the problem ?
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Offline Hayleia

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Re: how to get games working on tiboy?
« Reply #14 on: October 28, 2012, 02:05:12 am »
bump ?
(calc84 seems to check every TI-Boy topic except this one :P)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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