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Nice job on the progress. Has any research been done into the late-era Game Boy games that try to provide their own limited form of palette color data (of course we're talking about Pokemon)? It's entirely possible that the palettization they do only looks simple and is in fact much more complicated under the hood, but I'm pretty sure that a large portion of TI-Boy users use it to play that (especially now with the guaranteed ROM and RAM space).If you're not that interested in researching it to support it, I could offer to try.
Nice to hear. Btw for vertical zoom, will you just draw every 2 row of pixel like this to save speed? Not sure how this would look like on the CSE, but on the HP Prime it actually looks fine.
Also, it would be cool if while you are playing, since it isn't full screen, it could show like a little Game boy shell?
Oh, and would Pokemon Gold and Silver be in color? Because they work on the Game boy, but they are in color.
Quote from: rw24 on February 15, 2014, 01:00:06 pmOh, and would Pokemon Gold and Silver be in color? Because they work on the Game boy, but they are in color.Those are Game Boy Color games. The Game Boy color is not supported for emulation due to a number of increased technical difficulties in emulating it.
Quote from: Runer112 on February 15, 2014, 03:55:48 pmQuote from: rw24 on February 15, 2014, 01:00:06 pmOh, and would Pokemon Gold and Silver be in color? Because they work on the Game boy, but they are in color.Those are Game Boy Color games. The Game Boy color is not supported for emulation due to a number of increased technical difficulties in emulating it.Correction: Those games ARE Gameboy games. They were released right when the Gameboy Color was first released and so retained backwards compatibality with the Gameboy. I can prove this because I have a Gameboy original that can play Pokemon Silver. When run on a Gameboy, it simply uses monochrome textures.