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Offline calc84maniac

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Re: Official TI-Boy CSE Alpha Thread
« Reply #30 on: February 17, 2014, 01:35:56 pm »
I used direct USB with no problems. I sent Zelda and Pokemon.
Oh sorry, I meant nobody could send Pokemon Silver specifically with Direct USB. It really depends on the APP. I can send most APPs over Direct USB.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline merthsoft

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Re: Official TI-Boy CSE Alpha Thread
« Reply #31 on: February 17, 2014, 01:44:26 pm »
Oh, I see. I didn't know Gameboy Color was even supported!
Shaun

Offline ordelore

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Re: Official TI-Boy CSE Alpha Thread
« Reply #32 on: February 17, 2014, 01:56:10 pm »
Oh, I see. I didn't know Gameboy Color was even supported!
Actually, only Gameboy Color games that are backwards compatible with the Gameboy are supported.
EDIT: Ninja'd
« Last Edit: February 17, 2014, 02:00:51 pm by ordelore »
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Offline calc84maniac

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Re: Official TI-Boy CSE Alpha Thread
« Reply #33 on: February 17, 2014, 01:56:23 pm »
Oh, I see. I didn't know Gameboy Color was even supported!
It's not. Pokemon Silver can run on the original Game Boy.
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Offline dreamdragon

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Re: Official TI-Boy CSE Alpha Thread
« Reply #34 on: February 17, 2014, 08:01:36 pm »
lol.
right now im playing pokemon red and final fantasy ledgends.
any ideas on possibly speeding it up a little/

Offline merthsoft

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Re: Official TI-Boy CSE Alpha Thread
« Reply #35 on: February 17, 2014, 09:25:15 pm »
Oh, I see. I didn't know Gameboy Color was even supported!
It's not. Pokemon Silver can run on the original Game Boy.
Haha, oh. Apparently I just don't know anything :P
Shaun

Offline Hayleia

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Re: Official TI-Boy CSE Alpha Thread
« Reply #36 on: February 18, 2014, 12:58:29 am »
any ideas on possibly speeding it up a little/
Calc84maniac is obviously doing whatever he can.
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Offline DJ Omnimaga

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Re: Official TI-Boy CSE Alpha Thread
« Reply #37 on: February 18, 2014, 01:40:08 am »
Considering it's calc84maniac we are talking about here, it is hard to imagine how much better it could be done. :P (well, he might find ideas, but he's inevitably close to the hardware limits right now)

Btw I tried Metroid 2 and it looks amazing O.O. The emulator is quite amazing really, even if not at full speed. The game was quite playable actually at max frameskip.
« Last Edit: February 18, 2014, 02:03:20 am by DJ Omnimaga »

Offline dreamdragon

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Re: Official TI-Boy CSE Alpha Thread
« Reply #38 on: February 18, 2014, 09:25:46 am »
ah...
well, I salute calc84maniac for making this possible... ;D
new avenues have opened up for me at school; BRAGGING RIGHTS! :evillaugh:
now you nspire users, i dare you to say my calc is pathetic!
« Last Edit: February 18, 2014, 09:28:39 am by dreamdragon »

Offline DJ Omnimaga

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Re: Official TI-Boy CSE Alpha Thread
« Reply #39 on: February 18, 2014, 02:31:33 pm »
Tell them to try running a Game Boy emulator under OS 3.2.4 or higher :P

Offline TheCoder1998

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Re: Official TI-Boy CSE Alpha Thread
« Reply #40 on: February 18, 2014, 02:32:05 pm »
ah...
well, I salute calc84maniac for making this possible... ;D
new avenues have opened up for me at school; BRAGGING RIGHTS! :evillaugh:
now you nspire users, i dare you to say my calc is pathetic!

^this is awesome

but yeah calc84maniac, you are simply awesome for making this
i'm certainly buying a CSE now (after i've bought a new phone and a new 3x3x3 rubiks cube, oh and btw, you need money for buying things (money ruins everything))
also nested parenthesis FTW
« Last Edit: February 18, 2014, 02:42:20 pm by TheCoder1998 »
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Offline dreamdragon

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Re: Official TI-Boy CSE Alpha Thread
« Reply #41 on: February 19, 2014, 05:10:54 pm »
I think I found a possible way to increase speed, but i cant do it. what if we tried to remove the sound element from the game?
like what if they came out with another ti boy that has no sound, and then keep this current one?
Sad to say, but i am not that advanced in programing skills to edit a windows application.
I still "suck"  ._.
oh well i am a beginning dragon-programmer after all.... ._.

Offline Hayleia

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Re: Official TI-Boy CSE Alpha Thread
« Reply #42 on: February 19, 2014, 05:31:20 pm »
I have a nice game. If you guess why the readme is called "readme", you win.
:P

More seriously though, TI Boy CSE doesn't have sound.

Quote from: readme
  Q. TI-Boy SE had audio output, didn't it? What happened to that?
  A. My optimized graphics code doesn't play nicely with the audio, so it had to go. It may make a comeback, but no promises.

It's written on the first post too.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline TIfanx1999

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Re: Official TI-Boy CSE Alpha Thread
« Reply #43 on: February 19, 2014, 05:59:12 pm »
@dreamdragon: As hayleia said, the current version doesn't have sound. Any sound data the games have is completely ignored, so there is no slowdown.

Offline DJ Omnimaga

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Re: Official TI-Boy CSE Alpha Thread
« Reply #44 on: February 19, 2014, 07:52:48 pm »
Yeah I was wondering if it was actually processed too despite not being played, so I'm glad it isn't.