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In beta 2.01, psychic no longer loops at the "shaking" effect but now loops when the screen has a "wavy" effect.Any ideas as to what's causing this?
NyanMem
Do I need a silver cable to transfer it? I'm having no luck with usb
For your other question, I can't help you except that this won't work in Wabbit (for reasons I don't know (maybe flash unlock doesn't work on it (nested parentheses FTW))), so you'll have to take an actual pic.
@DJ_O: Thanks for your warm welcome!Also, since I fear it was buried, I'll reask (or rather bring attention back to) the concept of bi-directional save conversions. My question was if he could add a seperate utility binary that can transfer the save files used by emulators or dumped from actual carts to the Appvars used by Ti-boy and vice versa. A simple yes or no will do, but if Ti-boy stores the save data based on how it's saved (I think I'm saying that right, basically since it emulates the gameboy my logic seems to think) couldn't there be a way to do so?Besides that, I am still quite impressed by the functionality of this Emulator. And since it is Beta, I'd like to point out the few little graphical glitches. (Wish I had already made screen-shots to show what I mean.) There are two with Kirby on my actual calculator (Hence, no screenshots ) first, when Kirby goes into water (such as in Castle Lololo) he appears to be rendered *behind* the water. Well at least that's my guess as to why I cannot see most of his sprite most of the time while in water, while sprite tracking still works so it *is* still playable, this seems to be a particularly troublesome glitch. I'll try today to get Wabbit up and going on this comp so I can provide more helpful examples. Then the smaller thing is the roughness of the sprite tracking. Can you set it to only track the center of the sprite? I'm not sure if that would help.
I guess the save file is in the same format as a raw .sav file ? If so, we could just get rid of the 8xv header with an hex editor.
Quote from: GalacticBacon on February 03, 2013, 08:33:53 amDo I need a silver cable to transfer it? I'm having no luck with usbI used USB with TiLP and transferred it just fine. If you run 64 bit windows with TiLP, it's the unsigned libusb drivers that are killing you.Uninstall ti-connect, install TiLP, and then install this:http://sourceforge.net/projects/libusb-win32/files/latest/downloadThat is a signed libusb driver.Otherwise, idk what the problem is, but if you Linux/non-mac *NIX, I can probably help. That's my main OS atm.