Author Topic: Official TI-Boy SE Beta Thread  (Read 128059 times)

0 Members and 1 Guest are viewing this topic.

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Official TI-Boy SE Beta Thread
« Reply #60 on: October 27, 2012, 10:41:39 pm »
I believe the program that converts the ROM tells the user how big it will be on calc.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Official TI-Boy SE Beta Thread
« Reply #61 on: October 27, 2012, 10:42:56 pm »
It's more like the computer file is more than twice what it should be. The makeapp program does display the real size when you run it, though.

And yes, I'm working "behind the scenes" on some new emulation ideas which could theoretically boost speed a bit. I'll have to actually finish this rewrite to see if there is really any improvement, though.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Official TI-Boy SE Beta Thread
« Reply #62 on: October 28, 2012, 02:11:50 am »
Quote from a thread you don't seem to check :P

(too lazy to create my own topic so I just steal this one :P)

So, I tried to convert the GameBoy rom Tennis and it didn't work. The converter successfully opens the rom and asks me to input a name but when I type "Tennis" and press enter, it says "makeapp stopped working" ???
I tried with drag-and-dropping the rom onto makeapp.exe, with directly lauching makeapp.exe, and with typing "makeapp Tennis.gb Tennis" in the cmd prompt in the right folder, every method give the same error.
(Note that this Tennis rom has a gb extension, not a gbc one)

What's the problem ?
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Official TI-Boy SE Beta Thread
« Reply #63 on: October 28, 2012, 02:01:37 pm »
Hmm, it seems that loading a file that's not a multiple of 16KB in size causes a crash. I'll fix that for the next version, and for now you can try deleting the extra 512 bytes at the end of the ROM that got added somehow. (For those confused on how I know these details, we also corresponded via email.)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline PikachuCLS

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 9
  • Rating: +0/-0
    • View Profile
Re: Official TI-Boy SE Beta Thread
« Reply #64 on: October 29, 2012, 06:03:23 am »
Hmm, it seems that loading a file that's not a multiple of 16KB in size causes a crash. I'll fix that for the next version, and for now you can try deleting the extra 512 bytes at the end of the ROM that got added somehow. (For those confused on how I know these details, we also corresponded via email.)

Are you talking about my Legend of Zelda save file? If so, do I use a hex editor, text editor? Oh, and did anyone mention that in Pokemon Red you can't change boxes (each box can hold 20 pokemon), and that in Pokemon Yellow even if you calculator is big enough any linking program will lag, timeout, and give you some error (TI-connect and TILP) ?

Offline Lionel Debroux

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2135
  • Rating: +290/-45
    • View Profile
    • TI-Chess Team
Re: Official TI-Boy SE Beta Thread
« Reply #65 on: October 29, 2012, 06:12:14 am »
A number of text editors would garble the file, so you should use a hex editor :)
Member of the TI-Chess Team.
Co-maintainer of GCC4TI (GCC4TI online documentation), TILP and TIEmu.
Co-admin of TI-Planet.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Official TI-Boy SE Beta Thread
« Reply #66 on: October 29, 2012, 08:16:58 am »
Hmm, it seems that loading a file that's not a multiple of 16KB in size causes a crash. I'll fix that for the next version, and for now you can try deleting the extra 512 bytes at the end of the ROM that got added somehow. (For those confused on how I know these details, we also corresponded via email.)

Are you talking about my Legend of Zelda save file? If so, do I use a hex editor, text editor? Oh, and did anyone mention that in Pokemon Red you can't change boxes (each box can hold 20 pokemon), and that in Pokemon Yellow even if you calculator is big enough any linking program will lag, timeout, and give you some error (TI-connect and TILP) ?
No, I was talking about Hayleia's Tennis rom. I still have no idea about that save file issue.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline robberguy189

  • LV3 Member (Next: 100)
  • ***
  • Posts: 61
  • Rating: +1/-11
    • View Profile
Re: Official TI-Boy SE Beta Thread
« Reply #67 on: October 29, 2012, 09:19:38 am »
Hi,

I'm having trouble with saving games on 2.43 os, patched with unsigned, and using brandonw's fake app occassionally

(I always have it in fake mode, that way if someone questions what I am doing on my calculator [ti boy obviously] and resets my mem, I am safe).  On my last topic I was topic I was talking about fake ram reseting, and an admin called me a cheater and locked the topic, threatening to temp-ban me.  I just want to get it straight.   

So, back on topic, is there a problem with 2.43 os, unsigned, or brandon's fake app (which isn't even running)?

Offline robberguy189

  • LV3 Member (Next: 100)
  • ***
  • Posts: 61
  • Rating: +1/-11
    • View Profile
Re: Official TI-Boy SE Beta Thread
« Reply #68 on: October 29, 2012, 12:07:43 pm »
I have upgraded to 2.55, deleted fake, reseted mem, removed the unsigned mod.  Ti boy does not make any appvars.  It does not create any variables, I have looked through my mem?  Does it create variables/lists to save?

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Official TI-Boy SE Beta Thread
« Reply #69 on: October 29, 2012, 01:32:02 pm »
It should be creating an appvar. Could you email me one of the non-working TI-Boy applications so I can see whether it's a problem with the app or your calculator? My email address is the same as my username, at gmail.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline robberguy189

  • LV3 Member (Next: 100)
  • ***
  • Posts: 61
  • Rating: +1/-11
    • View Profile
Re: Official TI-Boy SE Beta Thread
« Reply #70 on: October 29, 2012, 09:12:44 pm »
Can someone tell me a game for gbc that will create an appvar and fits on a regular ti 84+  (not SE).

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Official TI-Boy SE Beta Thread
« Reply #71 on: October 29, 2012, 09:16:53 pm »
To quote the readme that should be included in the download:

Quote from: Readme
TI-Boy SE is a Game Boy emulator (no Game Boy Color support) for the TI-83+SE, TI-84+, and TI-84+SE calculators.

If you've been trying Game Boy Color games, that might be why things weren't working.
« Last Edit: October 29, 2012, 09:17:46 pm by Runer112 »

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Official TI-Boy SE Beta Thread
« Reply #72 on: October 29, 2012, 09:31:58 pm »
No, the problem is that he was running games that don't support saving (i.e. Super Mario Land)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline PikachuCLS

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 9
  • Rating: +0/-0
    • View Profile
Re: Official TI-Boy SE Beta Thread
« Reply #73 on: October 30, 2012, 08:37:34 pm »
Hi,

I'm having trouble with saving games on 2.43 os, patched with unsigned, and using brandonw's fake app occassionally

(I always have it in fake mode, that way if someone questions what I am doing on my calculator [ti boy obviously] and resets my mem, I am safe).  On my last topic I was topic I was talking about fake ram reseting, and an admin called me a cheater and locked the topic, threatening to temp-ban me.  I just want to get it straight.   

So, back on topic, is there a problem with 2.43 os, unsigned, or brandon's fake app (which isn't even running)?

It should be under "AppVars" and be the same name as your Game name (can be confusing, but the Appvar is usually 8,000 bytes or some multiple of that). "Zelda" app will create "Zelda" AppVar. PS: My Link's Awakening save is STILL not working.

By the way, could you please tell me about the benefits of unsigned OS?
« Last Edit: October 30, 2012, 08:42:54 pm by PikachuCLS »

Offline PikachuCLS

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 9
  • Rating: +0/-0
    • View Profile
Re: Official TI-Boy SE Beta Thread
« Reply #74 on: November 02, 2012, 06:00:24 pm »
This thread has suddenly exploded in posts. Unfortunately, by clicking on the email that you subscribed to results in viewing an OLD version of this thread. Weird. Reason being that someone has already answered my last post, but it's gone now.  ???
« Last Edit: November 02, 2012, 06:01:27 pm by PikachuCLS »