Author Topic: Official TI-Boy SE Beta Thread  (Read 128618 times)

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Offline Hayleia

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Re: Official TI-Boy SE Beta Thread
« Reply #180 on: September 19, 2013, 04:56:46 pm »
Maybe he is pessimist (like me) and prefers not saying anything and present people a great surprise when the project is done rather than bragging that he is working and disappoint everyone with long ETAs or finally unfinished projects (even though he won't disappoint anyone, maybe that's what he thinks).
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Offline calc84maniac

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Re: Official TI-Boy SE Beta Thread
« Reply #181 on: September 19, 2013, 06:49:07 pm »
Well, I have a small amount of work done with a new tilemap renderer, but for now the project is stalled until we get a robust CSE emulator up and running (since TI-Boy is something that's practically impossible to debug on actual hardware).
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Offline tr1p1ea

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Re: Official TI-Boy SE Beta Thread
« Reply #182 on: September 19, 2013, 07:43:06 pm »
Wow so you do have plans to bring it to the 84C?! Awesome :).
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Offline Spenceboy98

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Re: Official TI-Boy SE Beta Thread
« Reply #183 on: September 19, 2013, 07:44:23 pm »
Well, I have a small amount of work done with a new tilemap renderer, but for now the project is stalled until we get a robust CSE emulator up and running (since TI-Boy is something that's practically impossible to debug on actual hardware).

Sounds great! Will it be size x1 or x2 or what?

Edit: I think that this is my 500th post (could be my 501st though).  :w00t:
« Last Edit: September 21, 2013, 07:15:39 pm by Spenceboy98 »
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Offline calc84maniac

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Re: Official TI-Boy SE Beta Thread
« Reply #184 on: September 20, 2013, 10:05:18 am »
Well, I have a small amount of work done with a new tilemap renderer, but for now the project is stalled until we get a robust CSE emulator up and running (since TI-Boy is something that's practically impossible to debug on actual hardware).

Sounds great! Will it be size x1 or x2 or what?

x1 is definitely planned, x2 horizontal with x1.67 vertical is theoretically possible but would be slower and a bit more trouble. Hopefully I can include both options, though.
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Offline robberguy189

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Re: Official TI-Boy SE Beta Thread
« Reply #185 on: September 20, 2013, 03:44:39 pm »
keep up the good work calc! (and thx for responding) 

I will await the release.

Offline Sorunome

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Re: Official TI-Boy SE Beta Thread
« Reply #186 on: September 21, 2013, 05:07:23 am »
Wha, TI-Boy for the CSE....just awesome O.O

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Offline calc84maniac

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Re: Official TI-Boy SE Beta Thread
« Reply #187 on: February 15, 2014, 01:25:31 am »
Since I've had TI-Boy on my mind lately, I decided to finally release a TI-Boy SE Beta 0.2.04 (which will also be uploaded to ticalc.org). I put in a couple of small bugfixes that I found when working on TI-Boy CSE, but more importantly, the makeapp program is now standalone! It doesn't need an external rabbitsign.exe or tiboy.bin, and it also (probably) won't set off any antivirus programs anymore. Oh, and I also included the Adjustris homebrew ROM that I had in the old Alpha version, so I can stick to ticalc's standards of having an actual APP to put in the 84+ games section. :P
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Offline pimathbrainiac

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Re: Official TI-Boy SE Beta Thread
« Reply #188 on: February 15, 2014, 01:29:47 am »
Thanks!

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Offline TIfanx1999

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Re: Official TI-Boy SE Beta Thread
« Reply #189 on: February 15, 2014, 02:53:08 am »
Very nice! :D

Offline DJ Omnimaga

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Re: Re: Official TI-Boy SE Beta Thread
« Reply #190 on: February 15, 2014, 10:16:02 am »
Good to hear :D

Offline JWinslow23

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Re: Official TI-Boy SE Beta Thread
« Reply #191 on: February 15, 2014, 11:54:09 am »
This is worse, let me just say.

I first tried to convert a (working) European version of Monopoly for Gameboy (I checked, and it's not GBC or GBA), and even though you said that the "page beginning with FFh" glitch was fixed, 3 pages of the app began with FFh, and it froze at the splash screen.

Then, I tried playing the game included, "Adjstris". It showed the splash screen for only a small fraction of a second, then it cleared the RAM.

(I tested these in Wabbitemu, BTW, with OS 2.43)
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Offline DJ Omnimaga

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Re: Official TI-Boy SE Beta Thread
« Reply #192 on: February 15, 2014, 12:12:18 pm »
Have you tried on a real 84+/SE calc? WabbitEmu sometimes have troubles, especially with apps.
« Last Edit: February 15, 2014, 12:12:38 pm by DJ Omnimaga »

Offline JWinslow23

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Re: Official TI-Boy SE Beta Thread
« Reply #193 on: February 15, 2014, 12:12:48 pm »
Never mind; must be a Wabbitemu glitch.
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Offline Streetwalrus

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Re: Official TI-Boy SE Beta Thread
« Reply #194 on: February 15, 2014, 07:40:48 pm »
* Streetwalrus mumbles something about BootFree being incompatible
You need an actual ROM dump to use TI-Boy in Wabbit as it requires proper boot code to run. ;)