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Wow, that's a lot of data. What kind of data is being saved? I know Trapped created a 4KB appvar, as it saved the entire map. Is this kind of what your doing?
true, but what difference would it make if you were using 4KB AppVars, but still needed 8KB of save memory...you'd still need 8KB of RAM regardless of which size you chose.
Quote from: trevmeister66 on April 30, 2009, 12:04:40 pmtrue, but what difference would it make if you were using 4KB AppVars, but still needed 8KB of save memory...you'd still need 8KB of RAM regardless of which size you chose.That's where "archive as needed" comes in. I can create a 4KB appvar, archive it, and create another. In any case, this method will be necessary for 32KB saves.
i said 4KB because, first off, like others said, you dont need as much RAM free, and second, with smaller appvars, you could organize save info alot more, like one appvar just for your character stats and name and what-not, like all the semi-permanent stuff, and another for your position and current equipment and all the stuff like that, for all the temporary stuff that you need to save right before you exit the game
the reason why i would go with 4 KB is because with 8 KB, for games which savefiles are only 4 KB, you would waste 4 KB on the calculator. That's unless for smaller save files, you make it an exception and save into a 4 KB appvar instead of 8, though