0 Members and 1 Guest are viewing this topic.
Quote from: jsj795 on August 26, 2009, 05:45:02 pmI have tried Pokemon Blue version, and it seems to work in wabbitemu. However, somehow, the character was constantly trying to move up when I'm not even pressing anything, and could not get him to move anywhere (he was right under the SNES gaming system, and tried to go upward)... So I never got to battle or even get him out of his room . I'm thinking either the Rom was bad, or it's incompatible, or my wabbitemu's messed up (but other programs like Kerby works fine)....Then, I transferred to my calc, and crashed where two pokemons come out and fight in the opening... Never got to any of Ash throwing pokeball or naming of character or whatever :'(hmmmm i think your ROM may be corrupted or you just don't have enough RAM left on your calc. Try clearing the RAM then playing again. If not, delete the app, make sure you have enough memory, then reinstall it. DO NOT JOSTLE THE CALC OR CORD OR IT MAY CORRUPT THE APP.
I have tried Pokemon Blue version, and it seems to work in wabbitemu. However, somehow, the character was constantly trying to move up when I'm not even pressing anything, and could not get him to move anywhere (he was right under the SNES gaming system, and tried to go upward)... So I never got to battle or even get him out of his room . I'm thinking either the Rom was bad, or it's incompatible, or my wabbitemu's messed up (but other programs like Kerby works fine)....Then, I transferred to my calc, and crashed where two pokemons come out and fight in the opening... Never got to any of Ash throwing pokeball or naming of character or whatever :'(
Please explain what you mean by the Kirby's Dream Land glitch. Are you using the sprite follow feature? I am aware that the camera jumps around in that case (which happens to be because the air sprites replace Kirby in the sprite list temporarily). I plan on making a smarter sprite follow feature in future version.
Quote from: calc84maniac on April 21, 2011, 10:55:48 pmPlease explain what you mean by the Kirby's Dream Land glitch. Are you using the sprite follow feature? I am aware that the camera jumps around in that case (which happens to be because the air sprites replace Kirby in the sprite list temporarily). I plan on making a smarter sprite follow feature in future version.If the gameboy uses a method for displaying sprites similar to the method used by the NES, this would make a lot of sense