Author Topic: TI-Boy SE  (Read 228787 times)

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Offline calc84maniac

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Re: TI-Boy SE
« Reply #480 on: October 04, 2009, 08:54:48 pm »
ok so i just dwnloaded tiboy form ticalc.org and a pokemon red rom but when i dragged the rom onto the batch file that says to drag it onto it just disapeard...

please help
What OS is your computer running? And did the actual ROM file disappear from your computer, or just nothing happened at all?
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Offline calcn00b

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Re: TI-Boy SE
« Reply #481 on: October 05, 2009, 07:42:17 am »
i hav MS XP home edition and wen i dragged the rom onto the batch file, it immediatley closed, nothing got deleted

Offline brianbdm

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Re: TI-Boy SE
« Reply #482 on: October 05, 2009, 09:16:22 pm »
Say, since you've come this far, what would it take to get it to run GBC games, too?
And would it be possible for it to use link functions someday?
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Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #483 on: October 05, 2009, 09:38:04 pm »
I am about to post a summary of what Critor and a few others found on the front page of this site soon, but if it turns out that the new RAM chips in the new hardware only contains 48 KB (or maybe 64? since a 48 KB chip is impossible), then the only way to have the emulator run on newer calcs would be to have it store all the temporary game data that is rarely modified inside the Archive memory on the game launching. Basically, games might run considerably slower in some cases or some loading times might be very long. It might also cause some games to no longer be compatible on newer hardware or run so incredibly slow that they would be unplayable. Storing data into archive would also mean you would need more free archive to run games

If somehow these new RAM chips still have 128 KB of RAM, then ASM programmers will need to figure out a way to access the unavaliable 80 KB of RAM, but I doubt this would affect game speed that much.

To ASM/hardware experts, correct me if I am wrong.

That said, I think it would be retarded from TI to have switched to smaller chips, because today, if you can get a 2 GB RAM stick for $100, then it almost means you would get about 4 or 5 128 KB RAM chips for a penny. Basically, TI won't save any money using smaller chips...
« Last Edit: October 05, 2009, 09:41:56 pm by DJ Omnimaga »

Offline calc84maniac

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Re: TI-Boy SE
« Reply #484 on: October 05, 2009, 09:49:01 pm »
Say, since you've come this far, what would it take to get it to run GBC games, too?
And would it be possible for it to use link functions someday?
GBC isn't very likely. It has quite a few more hardware features I would have to implement, not to mention twice the RAM and processor speed.
And linking could be possible... I haven't really tried it at all yet though.
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Offline brianbdm

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Re: TI-Boy SE
« Reply #485 on: October 05, 2009, 10:04:52 pm »
Would ALL of the gbc games need twice the RAM and processing speed? Maybe it would just be a bit slow?

BTW, what it is in the emulator that makes all those small glitches with each individual game? It's not like there's one single problem that's making it difficult, but a bunch of tiny things. I imagine that it's also harder to fix with all the tiny problems instead of one big one.
« Last Edit: October 05, 2009, 10:11:55 pm by brianbdm »
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Offline simplethinker

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Re: TI-Boy SE
« Reply #486 on: October 06, 2009, 09:15:08 am »
GBC isn't very likely. It has quite a few more hardware features I would have to implement, not to mention twice the RAM and processor speed.
Wouldn't you also have to deal with the color part?  I think it would pretty much require high level grayscale to make almost any graphic look decent.
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Offline Builderboy

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Re: TI-Boy SE
« Reply #487 on: October 06, 2009, 11:47:04 am »
Given the lag that the regular Gameboy ROM's experience, I think a GBC game would not only require huge grayscale to get even ok looking graphics, but also would lag even more than it does already!  D:

Offline Cinaed666

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Re: TI-Boy SE
« Reply #488 on: October 07, 2009, 10:27:48 am »
GBC isn't very likely. It has quite a few more hardware features I would have to implement, not to mention twice the RAM and processor speed.
And linking could be possible... I haven't really tried it at all yet though.
Hi, I also found this forum because of the emulator.
anyway,
SOME .gbc roms should work without a problem, like pokémon silver/gold since it works on the original game boy.
Also, I haven't tried the emulator yet (need some new batteries) but my serial number ends with S-0507 H.
This means it's ONE revision too young? D:  It's over two years old.

Offline jsj795

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Re: TI-Boy SE
« Reply #489 on: October 07, 2009, 10:37:19 am »
SOME .gbc roms should work without a problem, like pokémon silver/gold since it works on the original game boy.
Even if .gbc file was able to run, I don't think the converted .gbc will fit in archive tho. we need 84+SE to fit .gb and since .gbc is twice the size, it is highly unlikely that it will get into the calc.


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Offline Cinaed666

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Re: TI-Boy SE
« Reply #490 on: October 07, 2009, 10:42:18 am »
Even if .gbc file was able to run, I don't think the converted .gbc will fit in archive tho. we need 84+SE to fit .gb and since .gbc is twice the size, it is highly unlikely that it will get into the calc.
Ahh, I didn't consider the extra space it would take.
Anyway, the problem with the newer ones is a different RAM chip ?
I wonder if it would be big enough to handle with a soldering iron..

Offline calc84maniac

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Re: TI-Boy SE
« Reply #491 on: October 07, 2009, 12:16:54 pm »
Well, I don't think .gbc would always be twice as big. It might be for Pokemon though. But yeah, if a GBC rom supports original game boy, it might work in TI-Boy.
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Offline Cinaed666

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Re: TI-Boy SE
« Reply #492 on: October 07, 2009, 12:55:45 pm »
I tried the emulator, it gives me an error screen telling about the hardware changes.. So it doesn't even try to run it on mine?
Or does it do a test to see if the ram pages are there first ?

Offline calc84maniac

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Re: TI-Boy SE
« Reply #493 on: October 07, 2009, 01:21:38 pm »
I tried the emulator, it gives me an error screen telling about the hardware changes.. So it doesn't even try to run it on mine?
Or does it do a test to see if the ram pages are there first ?
It tests first. Much better than a crash and RAM clear, don't you think? (That's what happened in the last version)
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Offline brianbdm

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Re: TI-Boy SE
« Reply #494 on: October 07, 2009, 09:03:45 pm »
Which was the newer version of the program that makes your ROM an app? Was it the one on ticalc.org, or was it the one you posted a few pages back?
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