Author Topic: TI-Boy SE  (Read 228784 times)

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Offline brianbdm

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Re: TI-Boy SE
« Reply #510 on: October 09, 2009, 12:18:17 am »
I know about the keypad. I have that, but the problem is the emulation. Like I can't run TI Boy on it. ...And everything that /does/ run runs slower.
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Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #511 on: October 09, 2009, 12:21:26 am »
Ah ok. For some reasons, I have no speed problem using TI-BASIC programs, though. But I never tried an ASM one. TI would need to fix these incompatibilities issues, but I doubt that will happen and nobody has been able to decrypt the OS yet to be able to make a new one or run ASM stuff on it

Offline brianbdm

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Re: TI-Boy SE
« Reply #512 on: October 09, 2009, 12:37:07 am »
No ASM programs work on the NSpire? I didn't know that it was just the ASM. I didn't know which ones would and which wouldn't until I tried them. That's nice to know. Thanks.
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Is there any chance of a NES/SNES emulator? I've heard that the NES is a lot like the original Gameboy.
« Last Edit: October 09, 2009, 12:59:45 am by brianbdm »
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Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #513 on: October 09, 2009, 01:24:52 am »
Oh, ASM programs works, but a very small portion has problems. For example, MirageOs will crash, unless you install some patch

Offline brianbdm

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Re: TI-Boy SE
« Reply #514 on: October 11, 2009, 06:27:37 pm »
Any chance of a NES emulator? =D
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Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #515 on: October 11, 2009, 06:30:24 pm »
That would be cool, I think there was something like this for the TI-89 back then but the project never got finished. It was called TI-NESulator

Offline brianbdm

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Re: TI-Boy SE
« Reply #516 on: October 11, 2009, 10:06:39 pm »
Isn't the NES resolution the same as the GB? I've heard that they work pretty close to the same way, too.
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Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #517 on: October 11, 2009, 10:11:01 pm »
I think NES is slightly bigger. The only issue would be to work around the lack of colors

Offline calc84maniac

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Re: TI-Boy SE
« Reply #518 on: October 11, 2009, 10:42:09 pm »
256x240 pixels. I think this would be more feasible on the TI-Nspire once we crack it.
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Offline Builderboy

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Re: TI-Boy SE
« Reply #519 on: October 12, 2009, 03:42:58 pm »
Yeah, judging by the amount of lag that occurs on a simple z80 gameboy, i think that trying to emulate a full color game might push the calc beyond its limit D: Hopefully we are able to break into the nSpires formidable resources though.

Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #520 on: October 12, 2009, 03:59:35 pm »
I wonder what CPU a NES and which speed it runs, though, since it's older than the GB. NES came out in 1985 and GB in 1989

Offline Cinaed666

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Re: TI-Boy SE
« Reply #521 on: October 12, 2009, 05:11:27 pm »
I wonder what CPU a NES and which speed it runs, though, since it's older than the GB. NES came out in 1985 and GB in 1989

For its central processing unit (CPU), the NES uses an 8-bit microprocessor produced by Ricoh based on a MOS Technology 6502 core. It incorporates custom sound hardware and a restricted DMA controller on-die. To save some space on the silicon, the Ricoh CPU omitted the 6502s BCD (binary coded decimal) command. NTSC (North America and Japan) versions of the console use the Ricoh 2A03 (or RP2A03), which runs at 1.79 MHz. PAL (Europe and Australia) versions of console utilize the Ricoh 2A07 (or RP2A07), which is identical to the 2A03 save for the fact that it runs at a slower 1.66 MHz clock rate and has its sound hardware adjusted accordingly.


The NES contains 2 KB of onboard work RAM. A game cartridge may contain expanded RAM to increase this amount. It also has 2 KB of video RAM for the use of the picture processing unit (PPU), 256 bytes of sprite RAM and some palette RAM. The system supports up to 32 KB of program ROM at a time, but this can be expanded by orders of magnitude by the process of bank switching. Additionally, cartridges may contain 8 KB of SRAM and 8,168 bytes (nearly 8 KB) of address space reserved as "Expansion Area." Expanded Video memory (VROM or VRAM) may also be available on the cartridge. (on-cartridge mapping hardware also allowing further Video expansion past 12 KB)

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Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #522 on: October 12, 2009, 05:14:51 pm »
So it's not a z80 then, I guess it might be a bit hard to emulate then

Offline brianbdm

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Re: TI-Boy SE
« Reply #523 on: October 13, 2009, 08:30:50 pm »
As long as I get /something/ on my NSpire. I can't stand it not working! Grrrr....

I'd rather have the GameBoy, though. But the NES would be beyond awesome, too.
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Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #524 on: October 13, 2009, 11:33:36 pm »
Well you could always get a few of the games in the archives (mostly RPGs, though), or ticalc.org and try most of them to see if they work. Or try some of the BASIC games. I think xLIB games works very well on the TI-Nspire. You can't ask too much though because the community contribute for free during their few free time avaliable and it takes a long while and effort to achieve certain programs and games.