Author Topic: TI-Boy SE  (Read 228932 times)

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Offline willrandship

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Re: TI-Boy SE
« Reply #840 on: February 19, 2011, 10:04:24 pm »
Well, most stores stock up early on, I saw an 83 (nonplus) in wal-mart this year :P so it could be an older one.

Offline TIfanx1999

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Re: TI-Boy SE
« Reply #841 on: February 20, 2011, 10:58:10 am »
@willrandship: Really? That's awesome! Did you buy it? :O

Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #842 on: February 21, 2011, 02:50:56 pm »
Hey welcome on the forums Uiblis!

I think you might have picked an older calc in a store that doesn't sell them well. At the Staples store over here, half a year after the TI-Nspire Touchpad came out they still had Clickpad ones and when the TI-80 got discontinued in 2002 I remember they had them until 2004 or so.

Heck, I even saw Wheel of Fortune or Jeopardy for the Super Nintendo at a Zeller store (which will eventually become Target) around 2003-2004 I think. Some stuff sells so poorly that stores can end up stuck with them for years.
« Last Edit: February 21, 2011, 02:52:17 pm by DJ_O »

Offline uiblis

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Re: TI-Boy SE
« Reply #843 on: February 21, 2011, 06:03:07 pm »
Oh, okay. That makes sense.

Offline Reloader

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Re: TI-Boy SE
« Reply #844 on: March 16, 2011, 10:33:49 am »
How much more time we have to wait for support for new TI-84+ models? I can't wait :P

Offline calc84maniac

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Re: TI-Boy SE
« Reply #845 on: March 16, 2011, 11:33:23 am »
Don't worry, it's still on its way. I recently finished more display modes, so now there are 4 different zoom levels, each supporting monochrome (smooth scale) and grayscale. :)

Currently I am trying to implement link cable emulation. Then I'll need to polish up some stuff, like improving the panning and sprite tracking, adding an TI-Boy menu that can be accessed in-game (with frameskip options and the like), and possibly making some zoom options for scaling the entire height of the screen (ignoring correct aspect ratio)
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Offline aeTIos

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Re: TI-Boy SE
« Reply #846 on: March 16, 2011, 11:46:39 am »
Nice! So after unknown time we can also play on poor Ram calcs?
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Offline JosJuice

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Re: TI-Boy SE
« Reply #847 on: March 16, 2011, 12:52:46 pm »
Currently I am trying to implement link cable emulation.
gCn compatibility plox? :P
Trading Pokémon over the internet using games that were made ten years before doing so was possible would be awesome... But of course, it might be very hard to implement, especially since Apps can't be used with the DCS libraries AFAIK.

Offline Yeong

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Re: TI-Boy SE
« Reply #848 on: March 16, 2011, 04:14:58 pm »
...or just a cable linking will be sufficient though
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Offline calc84maniac

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Re: TI-Boy SE
« Reply #849 on: March 16, 2011, 04:16:28 pm »
Nice! So after unknown time we can also play on poor Ram calcs?
Yes (except for certain games that use extra ram in the cartridge, such as Pokemon :( )

Currently I am trying to implement link cable emulation.
gCn compatibility plox? :P
Trading Pokémon over the internet using games that were made ten years before doing so was possible would be awesome... But of course, it might be very hard to implement, especially since Apps can't be used with the DCS libraries AFAIK.
Eh, I don't really see that happening.
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Offline JosJuice

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Re: TI-Boy SE
« Reply #850 on: March 16, 2011, 04:18:04 pm »
Nice! So after unknown time we can also play on poor Ram calcs?
Yes (except for certain games that use extra ram in the cartridge, such as Pokemon :( )
But those will still work on calcs with all of the RAM, right?

Offline Yeong

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Re: TI-Boy SE
« Reply #851 on: March 16, 2011, 04:19:53 pm »
I just have a question: You know that some of the gbc games are actually has a extension .gb, right?(i.e. Pokemon Yellow)
then if it is, is it compatible with TI-Boy??
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Offline willrandship

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Re: TI-Boy SE
« Reply #852 on: March 16, 2011, 04:25:36 pm »
they're not gbc, those are gb roms. Gold and silver have this too. The carts have 2 roms on them, and one runs if it's in a reg game boy (the .gb one) and the other if it's a gbc. There are sometimes major differences, but not usually. Rippers often just post both separately.

And yes, they *should* work on ti-boy, if they aren't unplayable.
« Last Edit: March 16, 2011, 04:27:23 pm by willrandship »

Offline Yeong

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Re: TI-Boy SE
« Reply #853 on: March 16, 2011, 04:26:50 pm »
Oh... I never knew that XP
Then Imma try pokemon yellow right now XD
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Offline Camdenmil

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Re: TI-Boy SE
« Reply #854 on: March 16, 2011, 05:32:19 pm »
Glad to see this is still in development. I've been wanting to see ti boy for my ramless calc ever since I saw it run on my friend's calc. You never realize the awesomeness factor until you see it on real hardware.  :o
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