Author Topic: TI-Boy SE  (Read 228926 times)

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Offline FinaleTI

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Re: TI-Boy SE
« Reply #855 on: March 16, 2011, 05:45:27 pm »
they're not gbc, those are gb roms. Gold and silver have this too. The carts have 2 roms on them, and one runs if it's in a reg game boy (the .gb one) and the other if it's a gbc. There are sometimes major differences, but not usually. Rippers often just post both separately.

And yes, they *should* work on ti-boy, if they aren't unplayable.
Unfortunately, I think Crystal is GBC only and I don't have an nSpire. *cries*


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Offline Yeong

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Re: TI-Boy SE
« Reply #856 on: March 16, 2011, 05:48:51 pm »
Does TI-boy supports time-based events?
(i.e. In Harvest Moon GB, you have to wait 24 hrs in REAL TIME until you get the sickle upgrade after hand it to harvest sprite)
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Offline calc84maniac

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Re: TI-Boy SE
« Reply #857 on: March 16, 2011, 05:58:24 pm »
Does TI-boy supports time-based events?
(i.e. In Harvest Moon GB, you have to wait 24 hrs in REAL TIME until you get the sickle upgrade after hand it to harvest sprite)
I assume that Harvest Moon keeps time by counting frames per second.

Nice! So after unknown time we can also play on poor Ram calcs?
Yes (except for certain games that use extra ram in the cartridge, such as Pokemon :( )
But those will still work on calcs with all of the RAM, right?
In theory, yes. I don't have support for saving 32KB-RAM cartridges to appvars yet, nor do I have auto-detection for cartridge types. Those will be present in the final version, of course.

they're not gbc, those are gb roms. Gold and silver have this too. The carts have 2 roms on them, and one runs if it's in a reg game boy (the .gb one) and the other if it's a gbc. There are sometimes major differences, but not usually. Rippers often just post both separately.

And yes, they *should* work on ti-boy, if they aren't unplayable.
Actually, they don't have separate ROMs for GB/GBC on the same cartridge. How it works is that it checks the value of the A register after bootup to detect hardware type, and it makes decisions based on that. This way it's possible to share a lot of gameplay code but use different graphics code.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Yeong

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Re: TI-Boy SE
« Reply #858 on: March 16, 2011, 06:35:53 pm »
@calc84. No, no that time.
What I was talking about was: to upgrade sickle, you have to give it to harvest sprite and wait for 24 REAL HOURS.
(turning off gameboy and wait for a real day)
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Offline Happybobjr

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Re: TI-Boy SE
« Reply #859 on: March 16, 2011, 06:58:19 pm »
No chance of that on the 83's
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Offline FinaleTI

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Re: TI-Boy SE
« Reply #860 on: March 16, 2011, 06:59:38 pm »
@calc84. No, no that time.
What I was talking about was: to upgrade sickle, you have to give it to harvest sprite and wait for 24 REAL HOURS.
(turning off gameboy and wait for a real day)
I believe the GSC Pokemon games had something similar (full-time clock, even when the GBC is off) and that it relies on external hardware.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline calc84maniac

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Re: TI-Boy SE
« Reply #861 on: March 16, 2011, 09:52:26 pm »
I highly doubt that the RTC will be able to be emulated without killing the performance of the rest of the emu, due to all of the memory-mapped ports involved.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Reloader

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Re: TI-Boy SE
« Reply #862 on: March 19, 2011, 07:32:04 am »
Will this emulator be released before April?

Offline Munchor

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Re: TI-Boy SE
« Reply #863 on: March 19, 2011, 07:36:27 am »
It has already been released, he's working on a new version that works on 84+ Keypads and is better.

Offline JosJuice

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Re: TI-Boy SE
« Reply #864 on: March 19, 2011, 07:39:10 am »
It has already been released, he's working on a new version that works on 84+ Keypads and is better.

No, I don't think it's going to work on the Nspire, but it'll work on 84+(SE) calcs that don't have the extra RAM.

Offline Munchor

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Re: TI-Boy SE
« Reply #865 on: March 19, 2011, 07:41:15 am »
It has already been released, he's working on a new version that works on 84+ Keypads and is better.

No, I don't think it's going to work on the Nspire, but it'll work on 84+(SE) calcs that don't have the extra RAM.

Oh, good enough :)

Offline Reloader

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Re: TI-Boy SE
« Reply #866 on: March 19, 2011, 04:41:12 pm »
It has already been released, he's working on a new version that works on 84+ Keypads and is better.


I mean the one for the calculators with model "K" for example.

Offline willrandship

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Re: TI-Boy SE
« Reply #867 on: March 19, 2011, 05:34:46 pm »
Why do you need an nspire-compatible version when there's already GBC4Nspire? It runs faster, has a higher res, and is less glitchy. :P
« Last Edit: March 19, 2011, 05:36:43 pm by willrandship »

Offline Reloader

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Re: TI-Boy SE
« Reply #868 on: March 23, 2011, 05:39:54 pm »
I just hope this will be released in April :/

Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #869 on: March 27, 2011, 04:12:49 pm »
Well sadly you have to be patient, because everyone got a life here. If you feel like helping on the project to be released faster, feel free to ask Calc84maniac.