Author Topic: TI-Boy SE  (Read 225011 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Game Boy Emulator
« Reply #75 on: June 07, 2009, 08:43:08 pm »
friggin awesome

Offline cooliojazz

  • Support Staff
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 619
  • Rating: +66/-9
  • I omnoms on your soul
    • View Profile
    • Unreal Phantasies
Re: Game Boy Emulator
« Reply #76 on: June 08, 2009, 12:18:05 am »
The fact that you can even do that is awesome. Keep up the amazing work.
Spoiler For Random signess:
You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."

TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here | The Rest Should Be Here (Bandcamp)

Offline Galandros

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1140
  • Rating: +42/-10
    • View Profile
Re: Game Boy Emulator
« Reply #77 on: June 08, 2009, 04:13:18 am »
This is just proof of concept at the moment, but I tried adding grayscale (it makes it quite a bit slower, but could possibly be improved in the future). I guess it's just to show myself it could be done. :P

Hmm, I was thinking if that could be possible since you posted this project. For cut scenes, it is a bit slow but not bad.
Hobbing in calculator projects.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Game Boy Emulator
« Reply #78 on: June 08, 2009, 10:23:17 am »
will we be allowed to turn grayscale off, though?

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6268
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Game Boy Emulator
« Reply #79 on: June 08, 2009, 10:57:06 am »
wow that is amazing!, I can't wait for you to finish it so I can play it, good job calc84maniac
/e

Offline Galandros

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1140
  • Rating: +42/-10
    • View Profile
Re: Game Boy Emulator
« Reply #80 on: June 08, 2009, 05:13:13 pm »
will we be allowed to turn grayscale off, though?
Like calcmaniac said: "This is just proof of concept at the moment"
Hobbing in calculator projects.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Game Boy Emulator
« Reply #81 on: June 08, 2009, 06:19:18 pm »
will we be allowed to turn grayscale off, though?
Like calcmaniac said: "This is just proof of concept at the moment"
Yeah, I'm going to keep it in b&w until I see enough speed to add the option of grayscale.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Game Boy Emulator
« Reply #82 on: June 09, 2009, 01:17:53 pm »
Well, I have now greatly improved the rendering at 100% zoom (and by that I mean only rendering what's actually going to be on the screen, and not rendering the whole Game Boy screen just to toss a lot of it out). It can now run pretty well with minimal frameskip (displaying every third frame), which really smooths things out, as the following screenshot demonstrates:


I think it would be quite possible to get grayscale with a larger frameskip (that is, close to the previous frameskip value).
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Game Boy Emulator
« Reply #83 on: June 09, 2009, 01:20:23 pm »
Once again wow.
That's what she said!!!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Game Boy Emulator
« Reply #84 on: June 09, 2009, 01:25:43 pm »
oh yeah I forgot to ask this the last time, I was unsure if you had the stuff out of screen rendered or not. I was unsure but I thought if you didn't rendered it it would improve speed greatly. Glad it did. As for sound, when disabled, is the speed gain still minimal?

Keep up the good work :)

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Game Boy Emulator
« Reply #85 on: June 09, 2009, 02:12:11 pm »
oh yeah I forgot to ask this the last time, I was unsure if you had the stuff out of screen rendered or not. I was unsure but I thought if you didn't rendered it it would improve speed greatly. Glad it did. As for sound, when disabled, is the speed gain still minimal?

Keep up the good work :)
Yeah, sound still uses very little cpu time.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Game Boy Emulator
« Reply #86 on: June 09, 2009, 02:13:53 pm »
on a side note, I wonder if this was alerady asked (I might even have asked it myself), but do you think it will be hard to support homebrew roms if you get most commercial games to work?

Offline Tribal

  • The Fallen
  • LV5 Advanced (Next: 300)
  • *
  • Posts: 218
  • Rating: +15/-1
    • View Profile
Re: Game Boy Emulator
« Reply #87 on: June 09, 2009, 02:20:27 pm »
Yeah I was kinda wondering about homebrew myself seeing that I was starting to take interest in GBA programming.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Game Boy Emulator
« Reply #88 on: June 09, 2009, 02:22:08 pm »
on a side note, I wonder if this was alerady asked (I might even have asked it myself), but do you think it will be hard to support homebrew roms if you get most commercial games to work?
I suppose so, as long as they don't use any weird optimizations or hardware quirks.
Yeah I was kinda wondering about homebrew myself seeing that I was starting to take interest in GBA programming.
*cough* not GBA *cough*
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Tribal

  • The Fallen
  • LV5 Advanced (Next: 300)
  • *
  • Posts: 218
  • Rating: +15/-1
    • View Profile
Re: Game Boy Emulator
« Reply #89 on: June 09, 2009, 02:23:20 pm »
Well isn't Gameboy basically the same as the gba?