Author Topic: TI-Boy SE  (Read 224645 times)

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Offline compguy248

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Re: TI-Boy SE
« Reply #270 on: July 17, 2009, 03:40:08 pm »
Hello everyone...I have the exact same problems as NecroF-_-ckk, except that I am using a TI 84+ SE, which I bought last July.  The newest 2.bin patch finally showed the Nintendo logo, but then...garbage.

Offline calc84maniac

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Re: TI-Boy SE
« Reply #271 on: July 17, 2009, 06:38:41 pm »
Well, thanks for adding to the pattern of TI-Boy failing on calculators bought within the last two years or so... heh. That theory seems even more accurate now.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Eeems

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Re: TI-Boy SE
« Reply #272 on: July 17, 2009, 06:57:04 pm »
hmm, I wonder why...
/e

Offline miotatsu

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Re: TI-Boy SE
« Reply #273 on: July 18, 2009, 04:38:55 pm »
i just gave pac-man a quick test on my newer 84+ (less than a year old) and it did not run after the splash screen, it runs perfectly on my other 84+ which is 3 or 4 years old.

Offline compguy248

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Re: TI-Boy SE
« Reply #274 on: July 19, 2009, 10:05:31 am »
Pacman does work on my newer 84+ SE.

Offline miotatsu

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Re: TI-Boy SE
« Reply #275 on: July 19, 2009, 06:27:19 pm »
neither pac-man nor spiderman work on my newer 84+, they work fine on the older one, newer calculators ftl :p

Offline JoeyBelgier

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Re: TI-Boy SE
« Reply #276 on: July 21, 2009, 07:10:55 pm »
lol, who want's a 1 year old calc?
I'm going to buy a 4 year old one XD

Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #277 on: July 22, 2009, 07:47:43 pm »
Well, doesn'T older 84+ have this crappy LCD driver problem causing games to be distorted in Ion and Mirage, even after the LCD Fix program is ran?

Offline miotatsu

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Re: TI-Boy SE
« Reply #278 on: July 22, 2009, 09:03:10 pm »
ive never tried running anything other than tiboy on my older 84+ :o

Offline blaze3927

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Re: TI-Boy SE
« Reply #279 on: July 23, 2009, 02:10:31 am »
HI
long time reader first time poster. I recently had time to test this on my ti 84 plus SE (newly bought) but all I got was garbage and zelda links awakening did even fit on my empty calaculator.  So i tried kirby and that went smoothly until I tried to run it. all I got was nintendo logo then garbage. So i tried the new bin file and got the same result. Finally i overcame the problem by zooming in with the "5" button, then the game runs great except the graphics are all messed up after the start screen (its playable but the map keeps getting worse and worse). Also every time I try and make pokemon a ti file it has an error then shuts down.
epic job btw!

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Re: TI-Boy SE
« Reply #280 on: July 23, 2009, 02:38:52 am »
Hi and welcome here :)

I hope when Calc84maniac returns from his vacation in August that he will be able to find a way to fix these issues. I am wondering if he will be forced to make two versions of the emulator, one for the calcs with problems and one for the others? Also I am curious if there couldn't be a third group of TI-84+ calcs with hardware different from the two other groups? I notice more people saying they got trouble with specific games, not all of them

Offline JoeyBelgier

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Re: TI-Boy SE
« Reply #281 on: July 23, 2009, 10:39:29 am »
thats probably becouse there are few games that work (on some calcs) and most people test the ones that arre popular (who doesn't know Pokémon, Zelda or Kirby? :p )
I think if he mods the code untill it runs (decently, that is) on the 'new calcs' (right now that is calcs newer than 2 years), I think it'll work on the older ones too. So I gues there'll only have to be one.
I'm almost sure he can do the job, since he has been able to edit the code in 3 days, so it could actually emulate anything (the nintendo screen wasn't even visible in pevious versions).

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Offline simplethinker

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Re: TI-Boy SE
« Reply #282 on: July 23, 2009, 12:25:24 pm »
HI
long time reader first time poster.
Welcome to Omnimaga blaze3927 :)  Feel free to introduce yourself.
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Offline calc84maniac

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Re: TI-Boy SE
« Reply #283 on: July 23, 2009, 12:31:30 pm »
thats probably becouse there are few games that work (on some calcs) and most people test the ones that arre popular (who doesn't know Pokémon, Zelda or Kirby? :p )
I think if he mods the code untill it runs (decently, that is) on the 'new calcs' (right now that is calcs newer than 2 years), I think it'll work on the older ones too. So I gues there'll only have to be one.
I'm almost sure he can do the job, since he has been able to edit the code in 3 days, so it could actually emulate anything (the nintendo screen wasn't even visible in pevious versions).

Yes, I do like to use ('es and )'es
Well, the RAM dump one user gave me showed that the Nintendo boot code (which happened to be at the beginning of the RAM page) had empty spots full of 0's where it shouldn't. I moved the boot code to somewhere else and apparently it worked again because all of it was being copied. I suppose, however, the actual games use parts of this RAM which possibly weren't responding correctly to writes (or reads?).
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline JoeyBelgier

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Re: TI-Boy SE
« Reply #284 on: July 23, 2009, 01:11:55 pm »
damn