Author Topic: TI-Boy SE  (Read 228354 times)

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Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #315 on: August 19, 2009, 12:50:48 am »
I think it's more if the calc is too new

Offline Tribal

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Re: TI-Boy SE
« Reply #316 on: August 19, 2009, 02:31:39 am »
Woops, that's what I meant to type, lol. Thanks for the catch DJ  ::)

Offline compguy248

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Re: TI-Boy SE
« Reply #317 on: August 21, 2009, 06:01:30 pm »
well with the newest patch, the space demo seems to work with 100% zoom, but not with other zooms..will try other roms

Offline compguy248

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Re: TI-Boy SE
« Reply #318 on: August 21, 2009, 06:15:58 pm »
I can get a title screen on Kirby's Dream land if i zoom during nintendo logo, but thats it

also no sound

Offline Eeems

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Re: TI-Boy SE
« Reply #319 on: August 21, 2009, 06:53:13 pm »
hey compguy248 easy on the double posting ok?
instead of making a new post how about you just edit your last one?
also...hmm, I hope that calc84 gets this fixed
/e

Offline jsj795

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Re: TI-Boy SE
« Reply #320 on: August 21, 2009, 10:51:42 pm »
I also have the newer TI 84+SE, and it seems to work perfectly fine in WabbitEmu, but in calc, with Kirby's Dream Land, you need to zoom in in order to get past Nintendo Logo.

However, after you get past the logo, the title screen seems to work fine, but the sprites are all messed up...
and after few steps into the game, the background gets messed up too. Hope these get fixed with new patches...


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Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #321 on: August 21, 2009, 11:03:12 pm »
I think this is on hiatus for a while, though. While calc84 is trying to find a solution with other people on other forums and channels, he's also working on a 8-level grayscale chips challenge game, which seemed near completion the last time I asked.

Offline JoeyBelgier

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Re: TI-Boy SE
« Reply #322 on: August 23, 2009, 08:09:15 am »
omg
I wish there were like, 5 calc84maniacs xo

Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #323 on: August 23, 2009, 12:56:47 pm »
I don't quite understand what you mean, did you meant that Calc84maniac had like 5 projects? If it's the case, then I think that's right, if we think about his 8 level grayscale routine and chips challenge clone as one project

Offline JoeyBelgier

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Re: TI-Boy SE
« Reply #324 on: August 23, 2009, 01:56:25 pm »
6 is good too :p
I mean I want 5 of him so the project would be done quicker :o
C'z they rule

BTW: wasn't tr1p1ea working on a Mario RPG a whole while ago?

Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #325 on: August 23, 2009, 03:00:07 pm »
yeah he was, altough I haven't heard much about it lately

Offline JoeyBelgier

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Re: TI-Boy SE
« Reply #326 on: August 23, 2009, 03:13:01 pm »
nah, I saw it on MaxCoderz a while ago and it looked dead :[
aaanyways this is about TI-boy
sorry for topic-switching ><

Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #327 on: August 23, 2009, 09:21:37 pm »
Back on topic: congrats for news!

Offline gutlessVADER

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Re: TI-Boy SE
« Reply #328 on: August 23, 2009, 09:42:35 pm »
OMG I ACTUALLY SAW THE GUY HOLDING THE POKEBALL IN POKEMON BLUE BE4 MY CALCULATOR FROZE

Offline DJ Omnimaga

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Re: TI-Boy SE
« Reply #329 on: August 23, 2009, 09:52:21 pm »
Sorry, I can only read lowercase text