Author Topic: [C] F-Zero : trackSpire  (Read 62081 times)

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Offline Matrefeytontias

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Re: [C] F-Zero : trackSpire
« Reply #90 on: December 21, 2013, 02:35:04 pm »
Yeah but I wanted to show how you could edit maps :P

Offline DJ Omnimaga

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Re: [C] F-Zero : trackSpire
« Reply #91 on: December 21, 2013, 02:54:12 pm »
Indeed, but http://ourl.ca/6245 :P

Offline Matrefeytontias

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Re: [C] F-Zero : trackSpire
« Reply #92 on: December 21, 2013, 03:25:59 pm »
That doesn't count, it's a real feature that I just added <_<

Offline Hayleia

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Re: [C] F-Zero : trackSpire
« Reply #93 on: December 21, 2013, 03:57:11 pm »
True, but I still agree that the screenshot was very long and repetitive at the beginning. Of course seeing the editor in action is great, but just show 10 seconds of it on an almost finished map then show the movement on it during ten seconds too :)

Nice progress anyway :D
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Offline DJ Omnimaga

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Re: [C] F-Zero : trackSpire
« Reply #94 on: December 21, 2013, 04:02:55 pm »
Nah I still think showing the editor is fine. I just mean that it's best to show 2 screenies, one showing only the editor and the other the gameplay. Else, some people might not bother watching more than 30 seconds and miss the entire gameplay sequence, and thus, the project gain less attention. D:

Offline Matrefeytontias

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Re: [C] F-Zero : trackSpire
« Reply #95 on: December 21, 2013, 04:04:33 pm »
I won't show the editor anymore until I implement custom save - in a while - anyway.

Offline Matrefeytontias

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Re: [C] F-Zero : trackSpire
« Reply #96 on: December 23, 2013, 09:06:26 am »
By the way, if you guys are interested into testing what's available, you can download it here :)

Offline DJ Omnimaga

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Re: [C] F-Zero : trackSpire
« Reply #97 on: December 23, 2013, 12:38:35 pm »
Ok thanks, I'll see if I can update my Ndless copy soon. :)

Btw F-Zero came out in 1990, not 1992. ;)
« Last Edit: December 23, 2013, 12:39:07 pm by DJ Omnimaga »

Offline Matrefeytontias

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Re: [C] F-Zero : trackSpire
« Reply #98 on: December 23, 2013, 12:39:50 pm »
On TI-Planet I said 90 in Japan and 92 in Europe.

Offline DJ Omnimaga

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Re: [C] F-Zero : trackSpire
« Reply #99 on: December 23, 2013, 12:43:36 pm »
Oh ok, yeah it came out earlier in Japan and North America. I was refering to the file description, tho :P

Quote
Programme de démo de F-Zero TrackSpire, clone du F-Zero de 1992 sur SNES pour TI-Nspire ! Au menu, affichage pseudo-3D, courses externes avec éditeur de maps, toussa ! Pour l'instant, l'affichage 3D fonctionne très bien, les collisions avec les murs et l'éditeur de maps aussi, sauf que les deux ne gèrent que des maps 32*24 tiles pour l'instant. Et une seule map, toujours la même, F-Zero.tilemap.tns.
« Last Edit: December 23, 2013, 12:44:33 pm by DJ Omnimaga »

Offline Matrefeytontias

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Re: [C] F-Zero : trackSpire
« Reply #100 on: December 23, 2013, 12:48:52 pm »
Well, I thought that since we (in France) had it in 92, it was legit to say it came out in 92.

Offline Matrefeytontias

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Re: [C] F-Zero : trackSpire
« Reply #101 on: December 27, 2013, 05:24:33 am »
Bumpity bump,

The game now projects 256*192 maps :D don't come and say maps are too small now, that makes 4096 * 3072 pixels (16*16 tiles) in a 48kb file. :P

Since maps are now huge, I added a small popup in the ME to jump to a tile given its XY coordinates.



(I heard your prayers, fixed PNG for today :P)
« Last Edit: December 27, 2013, 05:26:23 am by Matrefeytontias »

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Re: [C] F-Zero : trackSpire
« Reply #102 on: December 30, 2013, 12:54:23 pm »
But but... 8192x8192 maps are better. Just kidding :P, 256x192 is pretty fine IMHO.

By the way, are backgrounds now supported and scrolling around like the original game? Also, when hitting walls, will the floor change color like in the SNES game? Also will Death Wind effects be supported?

Offline Matrefeytontias

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Re: [C] F-Zero : trackSpire
« Reply #103 on: December 30, 2013, 01:05:06 pm »
There is nothing such as backgrounds for now, but they are planned. Tiles translation is something easy enough to implement but I don't think I'll use it (I'll flash the ship when it takes damages instead). I don't know what is Death Wind.

For now I'm working on having a tilemap to test things on :P so if someone wants to create me a real 256*192 map, download all the attached files, put them in the same directory on your Nspire-anything, and run F-ZeroME.tns.

Move the cursor with the (click|touch)pad, place a tile with [enter], go to next/previous tile with [ +]/[-], open the goto popup with [g] and exit with [esc]. The tilemap is automatically saved to F-Zero.tilemap.tns on exit. When you're done, just send me this very file.
« Last Edit: December 30, 2013, 01:06:16 pm by Matrefeytontias »

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Re: [C] F-Zero : trackSpire
« Reply #104 on: December 30, 2013, 01:49:47 pm »
Death Wind is a race track in the SNES F-Zero. Your car keeps getting pushed in a certain direction due to strong winds, adding to the difficulty.