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the shape of the track doesn't seem to fit for a tilemap - it has too many curves and stuffs.
I can't blit a bunch of aligned images, I need to transform and blit separately each pixel of them
And I'm way too lazy to design all the tiles and re-design (again) all the maps (jk, I'll certainly do that, but later)
QuoteI can't blit a bunch of aligned images, I need to transform and blit separately each pixel of themAnd precisely, for generating each pixel of the large image (pixels which you will, indeed, later transform and draw separately), you could use tilemap definitions + tile images
I think I'm better with a single image per map (that doesn't mean I can't change my mind tho, if I optimize my program to go fast enough maybe I'll have both speed and lightness).