Author Topic: [C] F-Zero : trackSpire  (Read 61363 times)

0 Members and 1 Guest are viewing this topic.

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [C] F-Zero : trackSpire
« Reply #105 on: December 30, 2013, 01:51:03 pm »
Yeah that can be done easily. Not sure if I will include it though, because it wouldn't be fair to not include it as an option in the map editor, and I don't want such options to be accessible.

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [C] F-Zero : trackSpire
« Reply #106 on: January 10, 2014, 02:34:48 pm »
Bumpity bump,

Big bunch of updates ! :D

  • Added a timer !
  • Added a finish line !
  • Added a lap counter !
  • Added a per-lap timer !
  • Added checkpoints, to make sure you're not cheating :P
  • Added actual acceleration-based movements !
  • Added animations for the ship (improvements will come) !



Don't worry, it's fast and good-looking on-calc, my PC is just not changing from being shit.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [C] F-Zero : trackSpire
« Reply #107 on: January 10, 2014, 02:59:45 pm »
That is looking pretty awesome O.O
Suggestion, on some turns cars sometimes leave those blacklines behind on the road..... ;)

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [C] F-Zero : trackSpire
« Reply #108 on: January 10, 2014, 03:12:25 pm »
Yes, but this is a levitating racing ship :P I planned to add the shadow there is on the SNES version, so it'll be more obvious.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [C] F-Zero : trackSpire
« Reply #109 on: January 10, 2014, 03:33:29 pm »
oh, didn't notice that >.<
* Sorunome facehoofs

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: [C] F-Zero : trackSpire
« Reply #110 on: January 16, 2014, 03:17:42 pm »
Can the mode7 be taken out from the F-Zero in an independant lib?

Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
Re: [C] F-Zero : trackSpire
« Reply #111 on: January 16, 2014, 03:22:14 pm »
I don't believe this game is using it, but I made a mode 7 engine a while ago, and Hoffa added nSDL and color support.
http://ourl.ca/18123;msg=282877

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: [C] F-Zero : trackSpire
« Reply #112 on: January 16, 2014, 03:24:28 pm »
No, it' not for me, or more, not for the moment.
Hmmm, what if I redo this background thing here?[/font]

Offline chickendude

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +90/-1
  • Pro-Riot Squad
    • View Profile
Re: [C] F-Zero : trackSpire
« Reply #113 on: January 16, 2014, 03:28:30 pm »
That looks amazing :O

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [C] F-Zero : trackSpire
« Reply #114 on: January 16, 2014, 04:13:45 pm »
Can the mode7 be taken out from the F-Zero in an independant lib?
Yeah sure, I'm writing the game with that in mind. It also offers 24.8 fixed-points routines and tilemap loading from files.

I don't believe this game is using it, but I made a mode 7 engine a while ago, and Hoffa added nSDL and color support.
http://ourl.ca/18123;msg=282877
The reason why I didn't use it is that it requires fixed-size tilemaps (too small for my needs) and is very rigid. Mine allows for custom width and height and dynamic tilesets and tilemaps.

No, it' not for me, or more, not for the moment.
Hmmm, what if I redo this background thing here?
What background are you talking about ?

That looks amazing :O
Thanks ;D

Also, I added custom starting blocks :) not really worth a screenshot though.

I really need an actual map right now. What I want to do is have the original maps from the SNES version converted using the tilemap editor I wrote, so if anyone wants to give it a try, let me know and I'll post some binaries via PM (when I'll have a PC).

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [C] F-Zero : trackSpire
« Reply #115 on: January 18, 2014, 12:25:51 am »
Looks very nice! Do you plan to use custom fonts like, for example, the original SNES F-Zero fonts?

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [C] F-Zero : trackSpire
« Reply #116 on: January 18, 2014, 03:35:49 am »
I could add that yes, but not that soon, it's a long boring task :P

Offline chickendude

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +90/-1
  • Pro-Riot Squad
    • View Profile
Re: [C] F-Zero : trackSpire
« Reply #117 on: January 18, 2014, 04:07:08 am »
I wouldn't mind helping convert some maps for you, though i'm on Linux. Unless the 'binaries' are for the nSpire, as i don't have mine with me at the moment.

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [C] F-Zero : trackSpire
« Reply #118 on: January 18, 2014, 04:26:09 am »
Yes, it's Nspire binaries. It's a small  map editor I wrote.

Offline deeph

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 138
  • Rating: +6/-0
    • View Profile
    • deeph.servhome.org
Re: [C] F-Zero : trackSpire
« Reply #119 on: January 18, 2014, 05:25:26 am »
The converter I wrote you don't fit your needs, now ?

What's the new format ? I guess I can change it easily.