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@AzNg0d1030 That's not it ; in fact due to the way I display the obstacles they appear two times : one at a normal distance and one far away. So when the place of the obstacles you just avoided change, the place of the buggy obstacles changes too, even if they are far away. It'll be resolved when I'll remove the moiré.@lkj no, I meant "collision detection works now" And yeah, I planned highscore, I just forgot to write it
Nope, I won't do that. In fact, what I planned is making 4 different levels, which are 4 different speeds.