Author Topic: [C] SpeedX 3D reaches your Nspire !  (Read 36669 times)

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Offline AzNg0d1030

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Re: [C] SpeedX 3D reaches your Nspire !
« Reply #45 on: October 17, 2012, 08:02:28 pm »
@AzNg0d1030 That's not it ; in fact due to the way I display the obstacles they appear two times : one at a normal distance and one far away. So when the place of the obstacles you just avoided change, the place of the buggy obstacles changes too, even if they are far away. It'll be resolved when I'll remove the moiré.

@lkj no, I meant "collision detection works now" :P

And yeah, I planned highscore, I just forgot to write it ;D
o.o got it understand now
You just lost the game.



Offline DJ Omnimaga

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Re: [C] SpeedX 3D reaches your Nspire !
« Reply #46 on: October 18, 2012, 12:55:36 am »
Looks very great. Does it get more and more challenging as the game progress?

Offline Matrefeytontias

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Re: [C] SpeedX 3D reaches your Nspire !
« Reply #47 on: October 18, 2012, 01:47:48 am »
Nope, I won't do that. In fact, what I planned is making 4 different levels, which are 4 different speeds.

Offline AzNg0d1030

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Re: [C] SpeedX 3D reaches your Nspire !
« Reply #48 on: October 18, 2012, 09:41:36 pm »
Nope, I won't do that. In fact, what I planned is making 4 different levels, which are 4 different speeds.
That sounds great!
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Offline Matrefeytontias

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Re: [C] SpeedX 3D reaches your Nspire !
« Reply #49 on: September 11, 2013, 11:45:23 am »
Über-super-hyper-giga-necro post of hell of death of darkness :w00t:

After one year, I finally decided to resume this. Since I currently have no real project for Nspire (nRayC isn't a "real" project), I decided to take this out of the garage and work back on it.

For now, the only thing I did was to port it to nSDL (which makes work with pixels faster and cross-platform), speed up the game a bit and shrink the space between obstacles (so now it's actually a bit challenging :P).

Also, I'm lacking ideas to make the game interesting (let's be honest, it's not very funny atm). I want to add bonuses in form of different textures for the tunnel (for example, a yellow sector will give you a shield which will permit you to take one damage before dying) and penalties in form of sectors you can't avoid (for example, your vision will be shrink).

By "sector", I mean the lines you fly on, that goes forward. Not sure if you get it, but the tunnel is divided in 8 sectors, on which there can be an obstacle, a bonus or just nothing.
« Last Edit: September 11, 2013, 11:45:44 am by Matrefeytontias »

Offline Eiyeron

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Re: [C] SpeedX 3D reaches your Nspire !
« Reply #50 on: September 11, 2013, 12:02:46 pm »
Add some nice visuals, like earthquake, or color palette swap (change palette), trippy visuals for a real psychedelic experience!

Offline Matrefeytontias

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Re: [C] SpeedX 3D reaches your Nspire !
« Reply #51 on: September 11, 2013, 01:48:03 pm »
Now that I think of it, this game is based on SpeedX3D for Android and iOS, so I'll try to include as much elements of the original game as possible in the port before starting anything else :P

Offline DJ Omnimaga

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Re: [C] SpeedX 3D reaches your Nspire !
« Reply #52 on: September 11, 2013, 02:34:30 pm »
Looks very nice, but some suggestions: Add color and maybe make the sprites more detailed (like in Spenceboy98's Tunnel), and make the tunnel so that obstacles won't appear right in your face when the game starts, so you won't keep dying in less than  a second.

Also make it so the obstacles won't constantly changes position, because it's pretty random and you never know how to avoid them. Maybe make them so half a second before changing position, their new position is displayed in red or something, to warn you in advance.
« Last Edit: September 11, 2013, 02:36:18 pm by DJ Omnimaga »