Author Topic: [contest] Pacman  (Read 30423 times)

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Offline lkj

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[contest] Pacman
« on: July 08, 2012, 06:04:51 pm »
I know it isn't really playable on calc, unfortunately I have only tested it on the emulator before entering, and made the speed so that it's good there :(

When will it be allowed to release an updated version? After the voting?
« Last Edit: October 29, 2012, 03:38:55 pm by lkj »

Offline shmibs

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Re: [contest] Pacman
« Reply #1 on: July 08, 2012, 09:06:41 pm »
if it's just a minor fix, like changing a timer, resubmit it and the updated version will be used instead. squidget also had a minor bug that drastically influenced gameplay, and he was allowed to update it. major updates, though (more than two or three lines of code) are too much.

Offline lkj

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Re: [contest] Pacman
« Reply #2 on: July 09, 2012, 07:35:47 am »
it was only that the speed of all characters was set too slow, they moved 1/12 of a pixel per frame but they should move half a pixel.

Offline Loulou 54

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Re: [contest] Pacman
« Reply #3 on: July 09, 2012, 12:02:34 pm »
Oh yes it would be cool, it is a bit too slow on calc indeed.. ^^
Nice game otherwise ! :)

EDIT : other thing : there is only one monster when I play. The others remain in the middle square. :/
« Last Edit: July 09, 2012, 12:05:09 pm by Loulou 54 »
Some of my program available here.. :)
http://ti.bank.free.fr/index.php?mod=archives&ac=voir2&id=1471

     

Offline lkj

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Re: [contest] Pacman
« Reply #4 on: July 09, 2012, 12:12:11 pm »
That's a side effect of if being too slow...

faster version in attachment

Offline Loulou 54

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Re: [contest] Pacman
« Reply #5 on: July 09, 2012, 12:15:46 pm »
Ok thanks, I'll try it out. :)
Some of my program available here.. :)
http://ti.bank.free.fr/index.php?mod=archives&ac=voir2&id=1471

     

Offline ExtendeD

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Re: [contest] Pacman
« Reply #6 on: July 09, 2012, 01:37:38 pm »
Good to see there's at least one Ndless/C program for the contest :) Nice job lkj.
Ndless.me with the finest TI-Nspire programs

Offline lkj

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Re: [contest] Pacman
« Reply #7 on: July 09, 2012, 03:30:29 pm »
Thanks :)

It's just not finished yet, and I have a weird bug which I have no clue what causes it.

Didn't you say that the speed difference between calculator and nspire emu should be very small? This would mean I have a weird problem with a 6 times slower program on calc.

Offline Jim Bauwens

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Re: [contest] Pacman
« Reply #8 on: July 09, 2012, 03:32:53 pm »
That would be strange, as IIRC nspire_emu always tries to emulate the real speed.
Possibly some hardware (such as the NAND) might be faster in the emulator.

Anyway, looks like a nice game. Will try it soon :)

Offline lkj

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Re: [contest] Pacman
« Reply #9 on: July 20, 2012, 06:43:18 pm »
Update!  :)
  • everything is controlled by a timer now, that means no more strange problems with the ghosts staying in their den or floating through walls
  • changed the graphics for b/w calcs, it should now be playable also on them
  • improved enemies in general
  • closed memory leak and cleaned up the code

Tell me what you think about the speed of this version: too slow or good?

I still need to make a title screen and the AI is also a bit strange right now...
« Last Edit: July 20, 2012, 06:43:45 pm by lkj »

Offline SpiroH

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Re: [contest] Pacman
« Reply #10 on: July 31, 2012, 08:31:31 pm »
Only today i've had the chance to try it out and it looks great to me ;). It's a shame we don't have sound (yet?) to better revive oldish and already fading memories.
In the emulator the speed looks fine to me.

Offline DJ Omnimaga

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Re: [contest] Pacman
« Reply #11 on: July 31, 2012, 08:34:10 pm »
Sound would indeed have been awesome. I wonder if standard USB speakers with a small USB adapter would work? In Lua sound was already attempted but it was played over the calculator dock.

I'll have to play the new version soon, but I tried the contest updated version and it was already great. :) The graphics are very similar to the NES one.

Offline lkj

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Re: [contest] Pacman
« Reply #12 on: August 02, 2012, 02:04:12 pm »
I'm glad you like it :)

I think USB speakers are possible, but as I don't know much about USB I'll have to wait until someone else makes it.

Offline DWLooney

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Re: [contest] Pacman
« Reply #13 on: August 18, 2012, 02:30:07 am »
Cool game, I like (:
BTW, the game sometimes glitches in the map generation, weirdly.
My calc IS overclocked

Offline lkj

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Re: [contest] Pacman
« Reply #14 on: August 18, 2012, 09:14:42 am »
Thanks :)

BTW, the game sometimes glitches in the map generation, weirdly.
Do you have the latest release?
« Last Edit: May 04, 2015, 04:59:04 pm by lkj »