Author Topic: [Lua] Bobby Carrot  (Read 37581 times)

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Offline p2

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Re: [Lua] Bobby Carrot
« Reply #15 on: June 20, 2011, 08:35:06 am »
THANX  ;D
Your Picture looks great!
« Last Edit: June 21, 2011, 04:38:11 am by p2 »
*insert supercool signature*

Offline BrownyTCat

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Re: [Lua] Bobby Carrot
« Reply #16 on: June 20, 2011, 05:01:27 pm »
my free version of Nspire student software expires in 18 days, so I give up
You could delete the registry, or if TI isn't that smart, you could just reinstall. Also try uploading a PNG screenshot, I want to see this in full quality!

Offline Chockosta

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Re: [Lua] Bobby Carrot
« Reply #17 on: June 20, 2011, 05:26:54 pm »
Yes, I was thinking to delete all the registry things which have "student software" in their name...
I hope it'll work.

And, you want me to upload a PNG screenshot ? JPEG quality is not that bad, is it ?
I'll do that tomorrow (in France)

Offline BrownyTCat

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Re: [Lua] Bobby Carrot
« Reply #18 on: June 20, 2011, 05:33:09 pm »
And, you want me to upload a PNG screenshot ? JPEG quality is not that bad, is it ?
I just wanted to see what it would look like in action. JPEG isn't lossless like PNG, but it's better than most BMPs, which I'm glad you didn't use.

Offline JosJuice

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Re: [Lua] Bobby Carrot
« Reply #19 on: June 21, 2011, 04:20:33 am »
And, you want me to upload a PNG screenshot ? JPEG quality is not that bad, is it ?
I just wanted to see what it would look like in action. JPEG isn't lossless like PNG, but it's better than most BMPs, which I'm glad you didn't use.
BMPs often have as good image quality as PNGs... But the file sizes can get very large.
« Last Edit: June 21, 2011, 04:30:37 am by JosJuice »

Offline Jim Bauwens

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Re: [Lua] Bobby Carrot
« Reply #20 on: June 21, 2011, 04:59:18 am »
Hey Chockosta, Bobby Carrot looks pretty neat, good work!

Offline DJ Omnimaga

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Re: [Lua] Bobby Carrot
« Reply #21 on: June 22, 2011, 02:59:48 pm »
Wow this looks pretty great! This definitively deserves a news.


Offline Chockosta

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Re: [Lua] Bobby Carrot
« Reply #22 on: June 23, 2011, 05:36:43 am »
Thanks !
----------------
New update : now the rabbit can turn, and there are 20 levels. Still no volunteers to help me making levels ?
(I attach a PNG screenie)

Offline Chockosta

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Re: [Lua] Bobby Carrot
« Reply #23 on: June 26, 2011, 11:56:14 am »
New beta version !
The whole game is nearly done.
The 40 first levels are ok. It remains only 10 levels...

Still no volunteers to help me making levels ?

Offline Stefan Bauwens

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Re: [Lua] Bobby Carrot
« Reply #24 on: June 26, 2011, 03:22:01 pm »
New beta version !
The whole game is nearly done.
The 40 first levels are ok. It remains only 10 levels...

Still no volunteers to help me making levels ?

How does this game work exactly? MAYBE I could help making levels. How big can a level be?

edit:I don't have a Nspire, but I guess I can design levels.
« Last Edit: June 26, 2011, 03:22:52 pm by Stefan Bauwens »


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Offline Chockosta

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Re: [Lua] Bobby Carrot
« Reply #25 on: June 27, 2011, 09:42:13 am »
Thanks ! The matter is that I need difficult levels...
A level can be 40*20 blocks big. (It's often around 16*12 blocks)

This game is a puzzle game, like the chip's challenge.
The rabbit, Bobby, has to eat all the carrots and reach the end of the level.

There are several kinds of blocks (Hard to explain with my poor English) :

A : Bobby has to reach this target when he has eaten all the carrots.
Z : Bobby cannot walk on these blocks. Kind of walls.
E, R, T, Y, U & I : These blocks rotate 90° clockwise when Bobby leaves them.
O & P : Bobby can walk on them only once. When he leaves a "O" block, the block becomes a "P" block. The "P" block is also a wall.
Q : Bobby has to eat them all.
S : The "S" block is a button, when Bobby push it, all the "E", "R", "T", "Y", "U" & "I" blocks rotates 90° clockwise, all the buttons are inverted. (All the "S" become "D" and all the "D" become "S")
D : Button down. Bobby cannot use them, but "S" buttons can invert them.
F : Empty. Bobby can walk on them.

You can see them in this video

In the first post, you can download a level creator for your computer, but it's not really convenient... (You can't edit created levels)

Offline Stefan Bauwens

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Re: [Lua] Bobby Carrot
« Reply #26 on: June 27, 2011, 10:45:50 am »
Alright. I'll take a look at this. Just don't exect tons of levels rightaway :P


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Offline aeTIos

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Re: [Lua] Bobby Carrot
« Reply #27 on: June 27, 2011, 10:47:59 am »
it looks already way better than the first version
I'm not a nerd but I pretend:

Offline Chockosta

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Re: [Lua] Bobby Carrot
« Reply #28 on: June 27, 2011, 11:06:34 am »
Thanks !
And, Stefan, I'd just like 10 good levels, I've already done the 40 other ones... And I lack of inspiration. Thank you really much for trying to help me :)

Offline ruler501

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Re: [Lua] Bobby Carrot
« Reply #29 on: June 27, 2011, 11:16:39 am »
This looks great almost enough to make me upgrade my calc to 3.02
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y