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Nspire-Lua can't, indeed, with io.* things as in normal lua, but here, the game is put as a one-big-line-array thing embedded directly in the script The emulator itself not being huge at all, each .tns contains the game and the emulator ^^Edit : as Jim said in the next post, you can actually "import" stuff from outside : math/basic variables from documents located in MyLib folder, in fact
I plan to add support for opening external ROM files That is most certainly possible.
Wow, great work Jim! There is also a Z80 asm implementation of this floating around on Ticalc somewhere.