Author Topic: [Lua] CubeField  (Read 36971 times)

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Offline Yeong

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Re: [Lua] CubeField
« Reply #45 on: October 31, 2011, 07:17:17 am »
It's awesome but the key responding is kinda bad D:
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Offline Chockosta

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Re: [Lua] CubeField
« Reply #46 on: October 31, 2011, 07:19:06 am »
Is that just because of stupid TI's key input, or is it worse than previous versions ?

Offline Yeong

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Re: [Lua] CubeField
« Reply #47 on: October 31, 2011, 07:20:35 am »
I don't think it's worse than a previous version.
also, 3d stuff is nice :D
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Offline Deep Toaster

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Re: [Lua] CubeField
« Reply #48 on: October 31, 2011, 06:17:59 pm »
It's awesome but the key responding is kinda bad D:
Not his fault. Nspire Lua doesn't repeat keypresses at all.




Offline Jim Bauwens

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Re: [Lua] CubeField
« Reply #49 on: October 31, 2011, 06:19:03 pm »
IIRC it repeats the arrows.

Offline Deep Toaster

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Re: [Lua] CubeField
« Reply #50 on: October 31, 2011, 06:25:14 pm »
You're right, my bad. There's a horrible pause though :(




Offline Yeong

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Re: [Lua] CubeField
« Reply #51 on: October 31, 2011, 06:26:48 pm »
so that key problem won't be solved until ndless 3?
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Offline Jim Bauwens

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Re: [Lua] CubeField
« Reply #52 on: October 31, 2011, 06:28:11 pm »
Or possibly an OS update :)

Offline Deep Toaster

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Re: [Lua] CubeField
« Reply #53 on: October 31, 2011, 07:00:34 pm »
so that key problem won't be solved until ndless 3?
Ndless doesn't affect Lua at all, does it?




Offline Yeong

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Re: [Lua] CubeField
« Reply #54 on: October 31, 2011, 07:03:55 pm »
I mean by continuous keypress generally.
since Lua can't do it D:
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Offline Chockosta

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Re: [Lua] CubeField
« Reply #55 on: November 01, 2011, 05:49:49 am »
So do you think my game is ready to be uploaded on ticalc.org and TI-planet ?

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Re: [Lua] CubeField
« Reply #56 on: November 01, 2011, 09:35:44 am »
Yep, it's great :)

Maybe throw in a readme?




Offline Chockosta

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Re: [Lua] CubeField
« Reply #57 on: November 01, 2011, 01:26:30 pm »
Since english is my second language, my readmes look pathetic.
Here is the one that I have written for this game :
Code: (readme) [Select]
CUBEFIELD

|-------------------------------------------------------------------------------|
|FRANCAIS |
|-------------------------------------------------------------------------------|
| Touches : |
|Flèches ou 4/6 : se déplacer |
|-------------------------------------------------------------------------------|
|Ceci est un jeu inspiré de CubeRunner (pour téléphones), écrit en Lua (OS>3) |
|Survivez aussi longtemps que possible sans rentrer dans les cubes ! |
|Tous les 1000 points, un couloir annonce le passage au nivau suivant, où la |
|vitesse augmente. |
|-------------------------------------------------------------------------------|

|-------------------------------------------------------------------------------|
|ENGLISH |
|-------------------------------------------------------------------------------|
| Keys :    |
|Arrows or 4/6 : move |
|-------------------------------------------------------------------------------|
|This is a game inspired by CubeRunner (for smartphones), written in Lua (OS>3) |
|Survive as long as you can without getting hit by the cubes! |
|Every 1000 points, a corridor appears to introduce the next level, where the |
|speed icreases. |
|-------------------------------------------------------------------------------|

|-------------------------------------------------------------------------------|
|Loïc Pujet (Chockosta), 2011 |
|-------------------------------------------------------------------------------|

Is there any mistake ?

Offline Hayleia

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Re: [Lua] CubeField
« Reply #58 on: November 01, 2011, 01:36:08 pm »
I think that you should write "Survive as long as you can without getting hitten by the cubes!" but an answer from someone whose first language is English would be better ;D

EDIT: nope, that was an epic fail from me D:
EDIT 2: Lol I really said hitten ?
EDIT 2.5: must have been confused with hidden and eaten maybe
EDIT 3: Next time I'll say hited :P
« Last Edit: November 01, 2011, 03:57:34 pm by Hayleia »
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Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline JosJuice

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Re: [Lua] CubeField
« Reply #59 on: November 01, 2011, 01:41:48 pm »
I think that you should write "Survive as long as you can without getting hitten by the cubes!" but an answer from someone whose first language is English would be better ;D
"getting hit" is correct. There don't seem to be any problems with the readme.
(English isn't my first language either, though :P)