Author Topic: [Lua] CubeField  (Read 37701 times)

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Offline Chockosta

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Re: [Lua] CubeField
« Reply #60 on: November 01, 2011, 01:44:21 pm »
Hayleia :
Haven't you learnt the irregular verbs ?
(j/k :D )

Okay, I'll upload it

Offline Hayleia

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Re: [Lua] CubeField
« Reply #61 on: November 01, 2011, 01:47:11 pm »
Hayleia :
Haven't you learnt the irregular verbs ?
(j/k :D )

Okay, I'll upload it
I learnt them a long time ago, (hit/hit/hit) but now, in English class, we learn to discuss about topics, we don't learn to speak anymore D:
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Offline Chockosta

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Re: [Lua] CubeField
« Reply #62 on: November 01, 2011, 02:08:51 pm »
Oh, by the way, here is the final archive...

Offline DJ Omnimaga

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Re: [Lua] CubeField
« Reply #63 on: November 01, 2011, 03:43:10 pm »
Nice to see it finished. :D

Are you also planning to upload it in Omnimaga archives Chokosta by the way?

Also I need to write a news when I have time, although lately there was a huge rush of Casio game releases so I've been busy. :P

Offline Keoni29

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Re: [Lua] CubeField
« Reply #64 on: November 01, 2011, 03:44:22 pm »
What's next? Starwing???
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Offline Yeong

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Re: [Lua] CubeField
« Reply #65 on: November 01, 2011, 03:44:55 pm »
Final Fantasy.
* Yeong runs
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Offline Keoni29

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Re: [Lua] CubeField
« Reply #66 on: November 01, 2011, 03:46:22 pm »
Final Fantasy.
* Yeong runs
Hmm probably not. Starwing is doable. (put an FX chip in your nspire!!)
« Last Edit: November 01, 2011, 03:46:46 pm by Keoni29 »
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Offline DJ Omnimaga

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Re: [Lua] CubeField
« Reply #67 on: November 01, 2011, 04:07:42 pm »
Well he might want to rename it to Star Fox if he does that or include both name in the readme, since a lot of Nspire users are from United States (and Starwing in USA is called Star Fox).  It could be possible if he manages to gain a decent framerate out of his 3D engine. Else he could do Space Dementia, which is similar but has no floor nor building obstacles.

Final Fantasy type games tend to be rather hard for someone who only made arcade games before. Usually people will only do one of both, although a CX RPG is definitively doable (after all I did 23 RPGs on the 83+ I think)

Offline Chockosta

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Re: [Lua] CubeField
« Reply #68 on: November 02, 2011, 02:36:20 pm »
Are you also planning to upload it in Omnimaga archives Chokosta by the way?
Oh, I always forget to upload my games on Omni. (Don't know why :) )
Yes, I'll submit it.

Well he might want to rename it to Star Fox if he does that or include both name in the readme, since a lot of Nspire users are from United States (and Starwing in USA is called Star Fox).  It could be possible if he manages to gain a decent framerate out of his 3D engine. Else he could do Space Dementia, which is similar but has no floor nor building obstacles.

Final Fantasy type games tend to be rather hard for someone who only made arcade games before. Usually people will only do one of both, although a CX RPG is definitively doable (after all I did 23 RPGs on the 83+ I think)
Yes, I really should use my 3D engine... Space Dementia/StarFox is a good idea :)

And I never coded a RPG. I might be able to do it, but yes, it would be quite hard fore an arcade-games-coder like me.

Offline DJ Omnimaga

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Re: [Lua] CubeField
« Reply #69 on: November 11, 2011, 11:17:08 pm »
The problem with RPGs is that most people start too big. For a first RPG you need to have only one dungeon and maybe 3-4 different attacks and one enemy. Even then, you need to have played actual SNES/PS1 RPGs for years to grasp the RPG concept and make one. I hope you eventually start working on your 3D engine again or do something with it. :)

Offline Jonius7

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Re: [Lua] CubeField
« Reply #70 on: November 17, 2011, 12:53:03 am »
It's been a while but I'll see if i can make a moving screenshot today. after i get home.
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Offline Jonius7

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Re: [Lua] CubeField
« Reply #71 on: November 17, 2011, 04:43:06 am »
Sry double post but here is my moving screenie of 3d cubefield! It goes into the 3rd zone of cubes so that should be enough of a preview.
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Offline Stefan Bauwens

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Re: [Lua] CubeField
« Reply #72 on: November 17, 2011, 05:30:49 am »
That looks very nice. Thanks for that screenie.


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Offline Chockosta

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Re: [Lua] CubeField
« Reply #73 on: November 17, 2011, 01:00:07 pm »
Thanks a lot !
This looks awesome.

Offline Jonius7

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Re: [Lua] CubeField
« Reply #74 on: November 18, 2011, 11:56:15 pm »
Oh and just to comment, your game has had lots of improvements since i last saw it.
well done for adding the corridors and diagonal slanting and the arrow sprite. Looks great!
Programmed some CASIO Basic in the past
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Axe Parser
Doodle God (stalled while I go and learn some Axe)