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Omnimaga
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TI-Nspire
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[Lua] Gravity guy
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Topic: [Lua] Gravity guy (Read 29445 times)
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Chockosta
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[Lua] Gravity guy
«
on:
December 15, 2011, 03:47:57 pm »
FINAL UPDATE : 14/04/2012
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Moving screenshot (thanks to Jonius7). The actual game is slower...
Hi there !
Sorry if I may seem inactive, but I am in a 'non-motivation' period.
But I'm not dead (even if I only program 2 hours a week).
So my latest project is a
Gravity Guy
clone. It is quite fast (and really blurry on grayscale nspires)
Some screenies are attached to my post.
Note that I will change the player sprite.
And, by the way, I used linear gravity (like the original game). Should I use more realistic calculations ?
«
Last Edit: April 15, 2012, 01:11:44 pm by Chockosta
»
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Adriweb
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Re: [Lua] Gravity guy
«
Reply #1 on:
December 15, 2011, 04:31:24 pm »
Nice !!
By linear gravity, I'm not sure what you mean ...
If it looks good ingame, it's ... good enough ?
Approimating real gravity shouldn't be really difficult...
It could just use more cpu if calculations get called rather often...
Do you have an animated screenshot ?
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Chockosta
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Re: [Lua] Gravity guy
«
Reply #2 on:
December 15, 2011, 04:37:42 pm »
By linear gravity, I mean that the character doesn't accelerate while falling.
It is more arcade-like, but less realistic.
I'll do an animated screenshot when my collision engine will be finished...
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Jim Bauwens
Lua! Nspire! Linux!
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Re: [Lua] Gravity guy
«
Reply #3 on:
December 15, 2011, 05:10:47 pm »
Evil, I wanted to make this
Looks nice
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Chockosta
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Re: [Lua] Gravity guy
«
Reply #4 on:
December 22, 2011, 09:05:20 am »
I finished the collision engine, and everything else.
Now I just have to create 50 levels
(And I haven't created the random mode)
If you want to try it, there is the current file attached. It contains 8 test levels (which are very short and not funny).
Oh, and I still haven't choosen a better sprite.
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Nick
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You just got omnom'd
Re: [Lua] Gravity guy
«
Reply #5 on:
December 22, 2011, 09:11:21 am »
well, it look nice, and the levels are basic, but are a good example of the possibilities..
if you need help making the levels, we could help
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Adriweb
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Re: [Lua] Gravity guy
«
Reply #6 on:
December 22, 2011, 09:12:11 am »
awesome, I just finished the whole thing, it's really a good game
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Stefan Bauwens
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Re: [Lua] Gravity guy
«
Reply #7 on:
December 22, 2011, 10:28:30 am »
Can't you use the levels from the original game and slightly edit them if neccesary?
Looks nice but a moving screenie would be even better
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Nick
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Re: [Lua] Gravity guy
«
Reply #8 on:
December 22, 2011, 12:51:56 pm »
here it i:
it runs smoother on calc (as always xp)
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yunhua98
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Re: [Lua] Gravity guy
«
Reply #9 on:
December 22, 2011, 01:27:28 pm »
nice. I like it with linear gravity as the original. Other wise it's too hard to judge when to jump.
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Adriweb
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Re: [Lua] Gravity guy
«
Reply #10 on:
December 22, 2011, 01:29:38 pm »
Chokosta -> When are you going to upload it on TI-Planet ?
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Levak
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Re: [Lua] Gravity guy
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Reply #11 on:
December 22, 2011, 02:01:50 pm »
Chockosta : alpha exists in TI-Image
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Lionel Debroux
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Re: [Lua] Gravity guy
«
Reply #12 on:
December 23, 2011, 08:49:52 am »
Interesting project, as usual.
It reminds me of a game I liked on TI-68k calculators, many years ago, even if the levels of the final version were too hard for my taste (I kept the beta version): bobti89's "grav",
http://j.petitjean.perso.neuf.fr/bobti89/programmes_ti.php
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Chockosta
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Re: [Lua] Gravity guy
«
Reply #13 on:
December 23, 2011, 09:40:43 am »
Adriweb :
I'll upload it when at least 20 levels will be done.
Levak :
I know, the grey square is just here for developpement purposes (collision box)
By the way, I'm now at my grandparent's for christmas, and I didn't bring any of my Nspires. So no more updates during this week...
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DJ Omnimaga
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Re: [Lua] Gravity guy
«
Reply #14 on:
December 25, 2011, 10:24:10 pm »
Looks very nice. You should make the player sprite transparent.
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[Lua] Gravity guy