Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI-Nspire
»
[Lua] Gravity guy
« previous
next »
Print
Pages: [
1
]
2
3
...
5
Go Down
Author
Topic: [Lua] Gravity guy (Read 29083 times)
0 Members and 2 Guests are viewing this topic.
Chockosta
LV6
Super Member (Next: 500)
Posts: 447
Rating: +169/-6
[Lua] Gravity guy
«
on:
December 15, 2011, 03:47:57 pm »
FINAL UPDATE : 14/04/2012
Spoiler
For
Spoiler
:
Download
Moving screenshot (thanks to Jonius7). The actual game is slower...
Hi there !
Sorry if I may seem inactive, but I am in a 'non-motivation' period.
But I'm not dead (even if I only program 2 hours a week).
So my latest project is a
Gravity Guy
clone. It is quite fast (and really blurry on grayscale nspires)
Some screenies are attached to my post.
Note that I will change the player sprite.
And, by the way, I used linear gravity (like the original game). Should I use more realistic calculations ?
«
Last Edit: April 15, 2012, 01:11:44 pm by Chockosta
»
Logged
+1/-0 karm for this message
Adriweb
Editor
LV10
31337 u53r (Next: 2000)
Posts: 1708
Rating: +229/-17
Re: [Lua] Gravity guy
«
Reply #1 on:
December 15, 2011, 04:31:24 pm »
Nice !!
By linear gravity, I'm not sure what you mean ...
If it looks good ingame, it's ... good enough ?
Approimating real gravity shouldn't be really difficult...
It could just use more cpu if calculations get called rather often...
Do you have an animated screenshot ?
Logged
My calculator programs
TI-Planet.org
co-admin.
TI-Nspire Lua programming
:
Tutorials
|
API Documentation
Chockosta
LV6
Super Member (Next: 500)
Posts: 447
Rating: +169/-6
Re: [Lua] Gravity guy
«
Reply #2 on:
December 15, 2011, 04:37:42 pm »
By linear gravity, I mean that the character doesn't accelerate while falling.
It is more arcade-like, but less realistic.
I'll do an animated screenshot when my collision engine will be finished...
Logged
Jim Bauwens
Lua! Nspire! Linux!
Editor
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +206/-7
Linux!
Re: [Lua] Gravity guy
«
Reply #3 on:
December 15, 2011, 05:10:47 pm »
Evil, I wanted to make this
Looks nice
Logged
TI-Nspire projects of me:
nCreator
|
PCspire
|
Klondike Lua
|
LogoMagic
|
EEPro for the TI-Nspire
|
Pegs
|
General math definitions
|
Mini vMac
|
CHIP-8 emulator
Chockosta
LV6
Super Member (Next: 500)
Posts: 447
Rating: +169/-6
Re: [Lua] Gravity guy
«
Reply #4 on:
December 22, 2011, 09:05:20 am »
I finished the collision engine, and everything else.
Now I just have to create 50 levels
(And I haven't created the random mode)
If you want to try it, there is the current file attached. It contains 8 test levels (which are very short and not funny).
Oh, and I still haven't choosen a better sprite.
Logged
+1/-0 karm for this message
Nick
LV9
Veteran (Next: 1337)
Posts: 1166
Rating: +161/-3
You just got omnom'd
Re: [Lua] Gravity guy
«
Reply #5 on:
December 22, 2011, 09:11:21 am »
well, it look nice, and the levels are basic, but are a good example of the possibilities..
if you need help making the levels, we could help
Logged
Adriweb
Editor
LV10
31337 u53r (Next: 2000)
Posts: 1708
Rating: +229/-17
Re: [Lua] Gravity guy
«
Reply #6 on:
December 22, 2011, 09:12:11 am »
awesome, I just finished the whole thing, it's really a good game
Logged
My calculator programs
TI-Planet.org
co-admin.
TI-Nspire Lua programming
:
Tutorials
|
API Documentation
Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10
31337 u53r (Next: 2000)
Posts: 1799
Rating: +162/-24
68k programmer
Re: [Lua] Gravity guy
«
Reply #7 on:
December 22, 2011, 10:28:30 am »
Can't you use the levels from the original game and slightly edit them if neccesary?
Looks nice but a moving screenie would be even better
Logged
Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)
Interview with me
Nick
LV9
Veteran (Next: 1337)
Posts: 1166
Rating: +161/-3
You just got omnom'd
Re: [Lua] Gravity guy
«
Reply #8 on:
December 22, 2011, 12:51:56 pm »
here it i:
it runs smoother on calc (as always xp)
Logged
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: [Lua] Gravity guy
«
Reply #9 on:
December 22, 2011, 01:27:28 pm »
nice. I like it with linear gravity as the original. Other wise it's too hard to judge when to jump.
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
Adriweb
Editor
LV10
31337 u53r (Next: 2000)
Posts: 1708
Rating: +229/-17
Re: [Lua] Gravity guy
«
Reply #10 on:
December 22, 2011, 01:29:38 pm »
Chokosta -> When are you going to upload it on TI-Planet ?
Logged
My calculator programs
TI-Planet.org
co-admin.
TI-Nspire Lua programming
:
Tutorials
|
API Documentation
Levak
LV9
Veteran (Next: 1337)
Posts: 1002
Rating: +208/-39
Re: [Lua] Gravity guy
«
Reply #11 on:
December 22, 2011, 02:01:50 pm »
Chockosta : alpha exists in TI-Image
Logged
I do not get mad at people, I just want them to learn the way I learnt.
My website
-
TI-Planet
-
iNspired-Lua
Lionel Debroux
LV11
Super Veteran (Next: 3000)
Posts: 2135
Rating: +290/-45
Re: [Lua] Gravity guy
«
Reply #12 on:
December 23, 2011, 08:49:52 am »
Interesting project, as usual.
It reminds me of a game I liked on TI-68k calculators, many years ago, even if the levels of the final version were too hard for my taste (I kept the beta version): bobti89's "grav",
http://j.petitjean.perso.neuf.fr/bobti89/programmes_ti.php
.
Logged
Member of the
TI-Chess Team
.
Co-maintainer of
GCC4TI
(
GCC4TI online documentation
),
TILP
and
TIEmu
.
Co-admin of
TI-Planet
.
Chockosta
LV6
Super Member (Next: 500)
Posts: 447
Rating: +169/-6
Re: [Lua] Gravity guy
«
Reply #13 on:
December 23, 2011, 09:40:43 am »
Adriweb :
I'll upload it when at least 20 levels will be done.
Levak :
I know, the grey square is just here for developpement purposes (collision box)
By the way, I'm now at my grandparent's for christmas, and I didn't bring any of my Nspires. So no more updates during this week...
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [Lua] Gravity guy
«
Reply #14 on:
December 25, 2011, 10:24:10 pm »
Looks very nice. You should make the player sprite transparent.
Logged
Print
Pages: [
1
]
2
3
...
5
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI-Nspire
»
[Lua] Gravity guy