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You know what they say... no pix, no clix Just kidding, but a few pictures would be nice. Maybe hotlink the images you uploaded to the Cemetech archives? (Also, upload this to Ticalc.org. You'll get a bigger audience!)The Game looks nice, trying right now.
... and on TI-Planet so that you got it covered on all the major sites Anyway, looks nice, even though I don't know the original game
As said multiple times, posting in English on TI-Planet is absolutely no problem But in this case, I was talking about submitting your archive (here), not necessarily writing a topic (which you can do too if you want, though, of course !)And for the archive description, french, english or both are perfectly accepted too.But I can do/help with the translation if needed, sure (which you can of course use on the other websites if you want, though it'll be less useful).Edit : awww no computer/ipad support, you used absolute coordinates
I said I'd be reporting back. Here I go. I really like the game, seems like a fun game to quickly pull out while you're bored. The gameplay is minimalistic but nice, and the graphics look quite good. Only one thing that bugs me: In the level selection menu, the cursor is really laggy. I wonder if there's anything you could do to fix that?
256x256 levels would be nice Seriously, though, I wonder if the game would slow down massively if a level was twice larger?
I don't think he can due to how Lua works. IIRC he needs to redraw the entire screen content every frame or something like that. The only way to fix this would be to get rid of level icons and use squares and numbers like in Gravity Guy and Bobby Carrot. It is most likely faster in OS 3.6, though.