Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI-Nspire
»
[Lua] Mancala
« previous
next »
Print
Pages: [
1
]
2
3
4
Go Down
Author
Topic: [Lua] Mancala (Read 19576 times)
0 Members and 1 Guest are viewing this topic.
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
[Lua] Mancala
«
on:
January 06, 2012, 07:24:19 pm »
I'm making mancala and in color for my first lua project
I've got about 100 lines done so far, but I don't have any screenshots because I haven't made the game board since I heard ti image is extremely slow, and I fail at using drawing with drawRect, drawArc, etc.
Here it is on wikipedia if you're unfamiliar with the game.
I just started yesterday, so there isn't that much to post about it yet
Once I'm able to find a way to make the game board, I'll add some screenies of
The Game
«
Last Edit: January 09, 2012, 08:41:44 pm by epic7
»
Logged
+1/-0 karm for this message
cyanophycean314
LV6
Super Member (Next: 500)
Posts: 363
Rating: +43/-1
It's You!
Re: [Lua] Mancala
«
Reply #1 on:
January 06, 2012, 09:49:30 pm »
FillRect/FillArc isn't that hard. You just have to keep on trying different stuff on the emulator. Good luck on the project!
Logged
Programs (Nspire Lua)
Hangman
|
Checkers
|
Rush Hour
|
Base Converter
|
Flashlight, Mempi, and Strategy Steps
|
Jumper
|
Scramble/Boggle
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: [Lua] Mancala
«
Reply #2 on:
January 06, 2012, 09:59:59 pm »
I'll just spend the night testing random stuff hopefully to some success
Logged
saintrunner
Custom Spriter: You ask it! I'll Make it!
LV10
31337 u53r (Next: 2000)
Posts: 1787
Rating: +115/-11
Flogging Molly
Re: [Lua] Mancala
«
Reply #3 on:
January 06, 2012, 10:21:15 pm »
Good luck Epic! wow first lua game! Fun stuff
Can't wait to see it in action!
Logged
My
Sprites
Thread :Updated often
for your viewing pleasure
GAMES:
Spoiler
For
Spoiler
:
:
Caedes
[On Hold]
:
Legend of Zelda: Link to the Future
:
Seeker
:
POGO Dark/Light
:
Zoom
:
Mario Shotgun
annoyingcalc
LV10
31337 u53r (Next: 2000)
Posts: 1953
Rating: +140/-72
Found in Eclipse.exe
Re: [Lua] Mancala
«
Reply #4 on:
January 06, 2012, 10:59:00 pm »
THank you SO MUCH epic7 I LOVVVVVVEEEEEEEEEEE Mancala
Logged
This used to contain a signature.
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: [Lua] Mancala
«
Reply #5 on:
January 06, 2012, 11:09:13 pm »
Ok, I started making the mancala board. Here what it's looking like so far:
«
Last Edit: January 06, 2012, 11:10:21 pm by epic7
»
Logged
jwalker
LV7
Elite (Next: 700)
Posts: 660
Rating: +13/-0
Almost everything I have released includes a 'WZ'
Re: [Lua] Mancala
«
Reply #6 on:
January 06, 2012, 11:16:55 pm »
cool, this will be fun, even though ive only played it once or twice :p
Logged
<a href="
http://www.nerdtests.com/ft_cg.php?im
">
<img src="
http://www.nerdtests.com/images/ft/cg.php?val=9612
" alt="My computer geek score is greater than 41% of all people in the world! How do you compare? Click here to find out!"> </a>
Support
Casio-Scene
against the attacks of matt @ matpac.co.uk ! For more information:
Casio-Scene shuts down
&
Matt actions
threads
annoyingcalc
LV10
31337 u53r (Next: 2000)
Posts: 1953
Rating: +140/-72
Found in Eclipse.exe
Re: [Lua] Mancala
«
Reply #7 on:
January 07, 2012, 12:04:35 am »
can I have a demo?
Logged
This used to contain a signature.
Nick
LV9
Veteran (Next: 1337)
Posts: 1166
Rating: +161/-3
You just got omnom'd
Re: [Lua] Mancala
«
Reply #8 on:
January 07, 2012, 02:51:32 am »
looks good epic7, seems that you managed to get every rect/arc on its place
and the colors are quite realistic, i like it
Logged
Adriweb
Editor
LV10
31337 u53r (Next: 2000)
Posts: 1708
Rating: +229/-17
Re: [Lua] Mancala
«
Reply #9 on:
January 07, 2012, 05:46:04 am »
Great
Don't forget to share your code so we can help you on it if you have troubles or if we think you can optimize it
Logged
My calculator programs
TI-Planet.org
co-admin.
TI-Nspire Lua programming
:
Tutorials
|
API Documentation
cyanophycean314
LV6
Super Member (Next: 500)
Posts: 363
Rating: +43/-1
It's You!
Re: [Lua] Mancala
«
Reply #10 on:
January 07, 2012, 09:33:33 am »
Good job, epic7! The boring testing is what you have to do sometimes.
Logged
Programs (Nspire Lua)
Hangman
|
Checkers
|
Rush Hour
|
Base Converter
|
Flashlight, Mempi, and Strategy Steps
|
Jumper
|
Scramble/Boggle
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: [Lua] Mancala
«
Reply #11 on:
January 09, 2012, 08:07:35 pm »
Here all the rules, do these sound good?
1.At the beginning of the game, three seeds are placed in each house.
2.Each player controls the six houses and their seeds on his side of the board. His score is the number of seeds in the store to his right.
3.Players take turns sowing their seeds. On a turn, the player removes all seeds from one of the houses under his control. Moving counter-clockwise, the player drops one seed in each house in turn, including the player's own store but not his opponent's.
4.If the last sown seed lands in the player's store, the player gets an additional move. There is no limit on the number of moves a player can make in his turn.
5.If the last sown seed lands in an empty house owned by the player, and the opposite house contains seeds, both the last seed and the opposite seeds are captured and placed into the player's store.
6.When one player no longer has any seeds in any of his houses, the game ends. The other player moves all remaining seeds to his store, and the player with the most seeds in his store wins.
Should I keep rule 6? Rule 6 is sometimes not used in mancala.
Logged
cyanophycean314
LV6
Super Member (Next: 500)
Posts: 363
Rating: +43/-1
It's You!
Re: [Lua] Mancala
«
Reply #12 on:
January 09, 2012, 08:11:07 pm »
I've personally never played with rule 5, but if that's official, then that'd probably be a good idea. I think rule 6 is probably good.
Logged
Programs (Nspire Lua)
Hangman
|
Checkers
|
Rush Hour
|
Base Converter
|
Flashlight, Mempi, and Strategy Steps
|
Jumper
|
Scramble/Boggle
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: [Lua] Mancala
«
Reply #13 on:
January 09, 2012, 08:14:41 pm »
Actually, I've never played with rule 5 either. A variation wiki lists is to only capture the one seed that landed in the empty house.
Logged
annoyingcalc
LV10
31337 u53r (Next: 2000)
Posts: 1953
Rating: +140/-72
Found in Eclipse.exe
Re: [Lua] Mancala
«
Reply #14 on:
January 09, 2012, 08:16:48 pm »
I use rule 5
Logged
This used to contain a signature.
Print
Pages: [
1
]
2
3
4
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI-Nspire
»
[Lua] Mancala