Author Topic: [Lua] RayCaster  (Read 43339 times)

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Offline Chockosta

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Re: [Lua] RayCaster
« Reply #90 on: July 28, 2011, 11:26:10 am »
So I just have to wait for OS 3.1, right ?

Offline Adriweb

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Re: [Lua] RayCaster
« Reply #91 on: July 28, 2011, 11:30:59 am »
Probably, I don't really know. Maybe 3.2 (or whatever is after 3.1), though :)

it depends if TI will [ grllmmmll ] the [ grlgmrl ], really.
« Last Edit: July 28, 2011, 11:32:01 am by adriweb »
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Offline Jim Bauwens

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Re: [Lua] RayCaster
« Reply #92 on: July 28, 2011, 11:45:03 am »
* jimbauwens hits adriweb with a large nspire prototype :p

Offline Adriweb

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Re: [Lua] RayCaster
« Reply #93 on: July 28, 2011, 11:50:33 am »
* jimbauwens hits adriweb with a large nspire prototype :p


* adriweb blocks jimbauwens with 2 released Nspire and 3 prototypes !  :P


Ok lol let's stop spamming and get back to raycaster :)
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Offline critor

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Re: [Lua] RayCaster
« Reply #94 on: July 29, 2011, 05:34:36 am »
* jimbauwens hits adriweb with a large nspire prototype :p


* adriweb blocks jimbauwens with 2 released Nspire and 3 prototypes !  :P

;)
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Offline Chockosta

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Re: [Lua] RayCaster
« Reply #95 on: August 05, 2011, 08:37:45 am »
I'm back, so I can post my 3D mazes game.  :)

If you don't want to download it, here is a video :

I did not suppress the mini-map, but if you use it, the game is really easy.
Should I remove it ?

Offline Adriweb

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Re: [Lua] RayCaster
« Reply #96 on: August 05, 2011, 05:23:47 pm »
Really impressive !

Mind to share the code for this one ?
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Re: [Lua] RayCaster
« Reply #97 on: August 06, 2011, 05:19:05 am »
Did you know that Mazes3D does support colors?

Check the CX screenshot in the TI-Bank news! ;)
http://ti.bank.free.fr/index.php?mod=news&ac=commentaires&id=1273
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Offline Chockosta

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Re: [Lua] RayCaster
« Reply #98 on: August 06, 2011, 11:53:43 am »
Critor : thanks for the news !
Adriweb :
Here is the code (yeah, I should add comments) :
Code: [Select]
pieces={{{0,0,0,0,0,0,0},{0,0,0,1,0,0,0},{0,0,0,0,0,0,0},{0,1,0,2,0,1,0},{0,0,0,0,0,0,0},{0,0,0,1,0,0,0},{0,0,0,0,0,0,0}},{{1,0,1,0,0,0,1},{1,0,1,1,1,0,1},{0,0,0,0,1,0,1},{0,1,0,0,1,0,0},{0,1,0,1,1,0,0},{1,1,0,0,1,1,0},{1,1,0,0,0,0,0}},{{1,1,1,0,1,1,1},{1,0,0,0,0,0,1},{1,0,0,1,0,0,1},{0,0,1,1,1,0,0},{1,0,0,1,0,0,1},{1,0,0,0,0,0,1},{1,1,1,0,1,1,1}},{{1,1,1,0,1,1,1},{0,0,1,0,0,1,0},{0,0,1,0,1,0,0},{0,0,0,0,0,0,0},{0,1,1,1,1,1,0},{0,0,0,0,0,0,1},{1,0,0,0,1,1,1}},{{1,1,1,0,1,1,1},{1,0,0,0,0,0,1},{1,0,1,0,1,0,1},{0,0,0,0,0,0,0},{1,0,1,0,1,0,1},{1,0,0,0,0,0,1},{1,1,1,0,1,1,1}},{{1,1,1,0,0,0,0},{1,0,0,0,0,1,0},{1,0,0,0,1,0,0},{0,0,0,1,0,0,0},{0,0,1,0,0,0,1},{0,1,0,0,0,0,1},{0,0,0,0,1,1,1}}}

function width() return platform.window:width() end
function height() return platform.window:height() end
function refresh() platform.window:invalidate() end

function generateMaze()
 local tempMap,mazePieces,currentRow
 tempMap={}
 tempMap[1]={1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
 tempMap[30]={1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
 mazePieces={}
 for i=1,16 do
  mazePieces[i]=pieces[math.random(2,6)]
 end
 mazePieces[math.random(2,16)]=pieces[1]
 for i=1,28 do
  currentRow={1}
  currentRow[30]=1
  for j=1,28 do
   currentRow[j+1]=mazePieces[math.floor((j-1)/7)+math.floor((i-1)/7)*4+1][(i-1)%7+1][(j-1)%7+1]
  end
  tempMap[i+1]=currentRow
 end
 map1=tempMap
end

function sqrt2(a)
 x=1
 y=0.5*(1+a)
 while math.abs(y-x)>0.001 do
  x=y
  y=0.5*(x+a/x)
 end
 return y
end

function exp2(a)
 return a*a
end

function sign(a)
 if a<0 then
  return -1
 else
  return 1
 end
end

function render3D(gc,surf,map,cam)
 gc:setColorRGB(189,228,255)
 gc:fillRect(surf.x,surf.y,surf.w,surf.h/2)
 gc:setColorRGB(47,127,0)
 gc:fillRect(surf.x,surf.y+surf.h/2,surf.w,surf.h/2)
 for i=0,surf.w-1,surf.res do
  column=(i*2/surf.w)-1

  rayStartX=cam.x
  rayStartY=cam.y
  rayDirX=math.cos(cam.rot)+math.cos(cam.rot-1.5707963267949)*column
  rayDirY=math.sin(cam.rot)+math.sin(cam.rot-1.5707963267949)*column

  rayCellX=math.floor(rayStartX)
  rayCellY=math.floor(rayStartY)

  rayStepX=sqrt2(exp2(rayDirY)/exp2(rayDirX)+1)
  rayStepY=sqrt2(exp2(rayDirX)/exp2(rayDirY)+1)
  rayLengthX=rayStepX*(rayStartX%1*sign(-rayDirX)+(sign(rayDirX)+1)/2)
  rayLengthY=rayStepY*(rayStartY%1*sign(-rayDirY)+(sign(rayDirY)+1)/2)

  hit=nil
  while not hit do
   if rayLengthX<rayLengthY then
    rayLengthX=rayLengthX+rayStepX
    rayCellX=rayCellX+sign(rayDirX)
    wallSide=0
   else
    rayLengthY=rayLengthY+rayStepY
    rayCellY=rayCellY+sign(rayDirY)
    wallSide=1
   end

   if map[rayCellX][rayCellY]~=0 then
    hit=true
    wallType=map[rayCellX][rayCellY]
   end
  end
  if wallSide==0 then
   wallDist=math.abs((rayCellX-rayStartX+(1-sign(rayDirX))/2)/rayDirX)
  else
   wallDist=math.abs((rayCellY-rayStartY+(1-sign(rayDirY))/2)/rayDirY)
  end
  columnHeight=math.abs(math.floor(surf.h/wallDist))
  columnStart=surf.h/2-columnHeight/2
  if columnStart<0 then
   columnStart=0
  end
  if columnHeight+columnStart>=surf.h then
   columnHeight=surf.h-columnStart
  end

  if wallSide==1 then
   gc:setColorRGB(100,0,0)
  else
   gc:setColorRGB(140,0,0)
  end
  if wallType==2 then
   gc:setColorRGB(255,255,255)
  end
  gc:fillRect(i+surf.x,columnStart+surf.y,surf.res,columnHeight)
 end
end



function drawMap(gc,map,cam)
 gc:setColorRGB(69,45,0)
 gc:setPen("medium","smooth")
 gc:drawRect(0,0,66,66)
 gc:setColorRGB(222,189,127)
 gc:fillRect(0,0,66,66)
 startX=1 startY=1
 if cam.x>=6 then startX=math.floor(cam.x)-5 end
 if cam.y>=6 then startY=math.floor(cam.y)-5 end
 if cam.x+5>#map then startX=#map-10 end
 if cam.y+5>#map[1] then startY=#map[1]-10 end
 for i=startX,startX+10,1 do
  for j=startY,startY+10,1 do
   if map[i][j]~=0 then
    if map[i][j]==1 then
     gc:setColorRGB(120,78,0)
    elseif map[i][j]==2 then
     gc:setColorRGB(255,255,255)
    end
    gc:fillRect(60-(i*6-startX*6),j*6-startY*6,6,6)
   end
  end
 end
 gc:setColorRGB(69,45,0)
 gc:fillArc(60-(cam.x*6-startX*6-3),cam.y*6-startY*6-3,5,5,0,360)
end



function on.escapeKey()
 menu=1
 won=nil
 refresh()
end
on.escapeKey()

function on.enterKey()
 menu=nil
 mapDraw=nil
 camera={x=3,y=3,rot=1.05}
 screen={x=0,y=0,w=width(),h=height(),res=2}
 generateMaze()
 refresh()
end

function on.arrowKey(ar)
 if not menu then
  turn=nil
  if ar=="right" then
   camera.rot=camera.rot-0.1
  end
  if ar=="left" then
   camera.rot=camera.rot+0.1
  end
  if ar=="up" then
   if map1[math.floor(camera.x+math.cos(camera.rot)/3)][math.floor(camera.y+math.sin(camera.rot)/3)]~=1 then
    camera.x=camera.x+math.cos(camera.rot)/3
    camera.y=camera.y+math.sin(camera.rot)/3
   end
  end
  if ar=="down" then
   if map1[math.floor(camera.x-math.cos(camera.rot)/4)][math.floor(camera.y-math.sin(camera.rot)/4)]~=1 then
    camera.x=camera.x-math.cos(camera.rot)/4
    camera.y=camera.y-math.sin(camera.rot)/4
   end
  end
  if map1[math.floor(camera.x)][math.floor(camera.y)]==2 then
   menu=1
   won=1
  end
  refresh()
 end
end

function on.charIn(ch)
 if not menu then
  if ch=="m" then
   mapDraw=not mapDraw
  elseif ch=="*" and screen.w<width() then
   screen.w=screen.w+width()/height()*5
   screen.h=screen.h+5
   screen.x=width()/2-screen.w/2
   screen.y=height()/2-screen.h/2
  elseif ch=="/" and screen.w>100 then
   screen.w=screen.w-width()/height()*5
   screen.h=screen.h-5
   screen.x=width()/2-screen.w/2
   screen.y=height()/2-screen.h/2
  elseif ch=="h" then screen.res=2
  elseif ch=="l" then screen.res=4
  end
  refresh()
 end
end



function on.paint(gc)
 if menu then
  gc:setColorRGB(0,0,255)
  gc:setFont("sansserif","r",30)
  gc:drawString("MAZES 3D",75,0,"top")
  if won then
   gc:drawString("You won !",80,150,"top")
  end
  gc:setFont("serif","b",10)
  gc:drawString("Press Enter to start",100,100,"top")
 else
  render3D(gc,screen,map1,camera)
  if mapDraw then
   drawMap(gc,map1,camera)
  end
 end
 gc:setColorRGB(0,0,0)
 gc:setFont("sansserif","r",8)
 gc:drawString("Lua Mazes 3D - Par Loic Pujet",10,200,"top")
end


Offline Adriweb

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Re: [Lua] RayCaster
« Reply #99 on: August 06, 2011, 12:34:14 pm »
Thanks you !
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Offline DJ Omnimaga

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Re: [Lua] RayCaster
« Reply #100 on: August 06, 2011, 02:22:40 pm »
That is great! That makes me want a CX more and more, although I need to find one under $230 with taxes included x.x

It seems to run at a decent speed too. I wonder if you could make a video of it in color?

Offline Chockosta

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Re: [Lua] RayCaster
« Reply #101 on: August 06, 2011, 02:26:31 pm »
Well, to have it in color, I need to use the TI-Nspire software, and the speed is about 3 times faster than on-calc...

Offline critor

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Re: [Lua] RayCaster
« Reply #102 on: August 06, 2011, 06:43:33 pm »
So we need a real TI-Nspire CX emulator...
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Re: [Lua] RayCaster
« Reply #103 on: August 07, 2011, 04:47:15 pm »
I think you could add variable-height walls quite easily. ;)
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Offline DJ Omnimaga

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Re: [Lua] RayCaster
« Reply #104 on: August 07, 2011, 05:00:28 pm »
So we need a real TI-Nspire CX emulator...
Yep. I had the student software, but my license expired and I didn't feel like buying it. I wonder if it would be easy to add color support in the emu?