Author Topic: [Lua] Tactical Wars CX  (Read 23104 times)

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Offline hellninjas

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Re: [Lua] Tactical Wars CX
« Reply #30 on: November 07, 2011, 02:47:50 pm »
Wow! Good luck with this!
It looks awsome, i love those kind'ove text based and tile layered games!
Next page!!!
« Last Edit: November 07, 2011, 02:48:02 pm by hellninjas »

Offline critor

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Re: [Lua] Tactical Wars CX
« Reply #31 on: November 09, 2011, 08:13:56 am »
Tactical Wars CX is online on TI-Planet:
http://tiplanet.org/index.php?mod=archives&ac=voir&id=3767

Have fun ;)
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Offline Yeong

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Re: [Lua] Tactical Wars CX
« Reply #32 on: November 09, 2011, 08:35:32 am »
It would've been better if it had AI D:
* TBO_Yeong was the first to download XD
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Offline Alex

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Re: [Lua] Tactical Wars CX
« Reply #33 on: November 09, 2011, 11:29:01 am »
comment puis-je retourner au menu après un partie quand ça dit: "blue is victorious"

Offline Yeong

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Re: [Lua] Tactical Wars CX
« Reply #34 on: November 09, 2011, 11:29:31 am »
Bug report: if red wins, the game crashes O.o
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Offline hoffa

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Re: [Lua] Tactical Wars CX
« Reply #35 on: November 09, 2011, 12:09:11 pm »
Alrighty I've updated the first post, check it out. (note that I removed the background image, as it was painfully slow to navigate in the menus)

comment puis-je retourner au menu après un partie quand ça dit: "blue is victorious"
For non-French speakers: "how do I return to the menu after a player wins the game?"
Well, I have to admit I was in a hurry when I submitted the game for the TI-Planet contest, and had at 23:45 (it was due for midnight) still not written any code for when a player won a game. I decided to deal with it a very quick and dirty way ("player won? Accept no further input, stop everything, just show the goddamn win screen and make sure it takes up the whole display!") and consequently you cannot do anything once a player won. It's like when you finished Super Mario Bros., you get that fancy "The End" screen and all you can do is press the reset button. Press Ctrl+w to close the document, and you should be able to open it again. I will fix it in a future version, don't worry.

Bug report: if red wins, the game crashes O.o
Thanks for reporting that, I'll look into it.
EDIT: Oh wait, it's probably what Alex just asked (it may seem like it crashed, but it's the dirty way I implemented it, for now). Read my answer above.
« Last Edit: November 09, 2011, 01:05:50 pm by hoffa »

Offline Yeong

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Re: [Lua] Tactical Wars CX
« Reply #36 on: November 09, 2011, 12:40:28 pm »
no. It was definitely a crash.
It said there was an error in code #1028 or something (or number little bit over 1000)
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Offline Scipi

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Re: [Lua] Tactical Wars CX
« Reply #37 on: November 09, 2011, 02:41:30 pm »
Amazing game Hoffa! I know that the code to show where the units are able to move to must have been a nightmare. (I once tried to remake a fire emblem game and I tried to understand that part. It's what killed the project before I even started) :P
« Last Edit: November 09, 2011, 02:41:55 pm by HOMER-16 »

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Offline hoffa

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Re: [Lua] Tactical Wars CX
« Reply #38 on: November 09, 2011, 02:46:18 pm »
Amazing game Hoffa! I know that the code to show where the units are able to move to must have been a nightmare. (I once tried to remake a fire emblem game and I tried to understand that part. It's what killed the project before I even started) :P
Don't tell anybody, but it actually uses a very dumb way of detecting where a unit can move or not. Actually a unit can magically jump over water and shoot through a mountain, but it rarely happens in the game as the range of the units is fairly small. I'm working on it though, there will be a real algorithm for finding the positions a unit can move to soon.

Offline epic7

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Re: [Lua] Tactical Wars CX
« Reply #39 on: November 09, 2011, 03:09:28 pm »
I want an nspire now

Offline DJ Omnimaga

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Re: [Lua] Tactical Wars CX
« Reply #40 on: November 09, 2011, 03:10:26 pm »
Tactical Wars CX is online on TI-Planet:
http://tiplanet.org/index.php?mod=archives&ac=voir&id=3767

Have fun ;)
w00t time to try it now :D

Also thanks to whoever split the off-topicness from this topic.

Offline Deep Toaster

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Re: [Lua] Tactical Wars CX
« Reply #41 on: November 09, 2011, 03:59:42 pm »
That is amazing. I need to try this as soon as I can (and I don't even care about the filesize, since I use an emu :D).




Offline AzNg0d1030

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Re: [Lua] Tactical Wars CX
« Reply #42 on: November 09, 2011, 04:37:26 pm »
Amazing game and graphics!  Hope you fix the bugs soon.  Is it possible to implement an AI  or is that kind of much?  D:
You just lost the game.



Offline Adriweb

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Re: [Lua] Tactical Wars CX
« Reply #43 on: November 09, 2011, 04:41:24 pm »
I guess that AI for this kind of games are pretty hard to make :P
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Offline hoffa

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Re: [Lua] Tactical Wars CX
« Reply #44 on: November 09, 2011, 04:47:06 pm »
Amazing game and graphics!  Hope you fix the bugs soon.  Is it possible to implement an AI  or is that kind of much?  D:
Yeah as adriweb said, making an AI for such a game is pretty hard. As mentioned in the first post, I certainly will look if I could implement at least some kind of single player that eventually uses some sort of AI. I haven't really looked into that yet; it'll come later.