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imagesLoaded=falsefunction on.paint(gc) if not imagesLoaded then gc:drawString("Loading",0,0,"top") loadImages() else --Game displaying endendfunction loadImages() img1=image.new("...") imagesLoaded=trueend
I suppose you put ti.images at the top/bottom of your code.But you could do something like that :Code: [Select]imagesLoaded=falsefunction on.paint(gc) if not imagesLoaded then gc:drawString("Loading",0,0,"top") loadImages() else --Game displaying endendfunction loadImages() img1=image.new("...") imagesLoaded=trueendI don't know if this trick would work...
Quote from: adriweb on November 04, 2011, 02:02:04 pmThey indeed look awesome, but I am scared in advance at the .tns size, since these are all TI.Images .... Good Luck Yes it will be bigger than usual, but I don't feel like settling for a dull white background, especially when I'm targeting it for machine that has a color screen.
They indeed look awesome, but I am scared in advance at the .tns size, since these are all TI.Images .... Good Luck
Wow, it looks awesome !I hope this game to be coded fastly, since it looks great !
You still have ≈ 3.4 hours, so make sure you do the most important things Also, don't worry about speding too much time for the translation, use google translate for the often used words
The only requirement is that your program is suitable for a French user. If your program displays text, use single common words in a foreign language is tolerated.